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Computer vision applications often need to process multi-frame images, such as those acquired through video capture. As a result, one of the most important aspects of this processing is the ability to identify and track objects as they move, and as the viewport changes. Uses cases for these capabilities are virtually endless, ranging from robotics vision processing (e.g., SLAM) and autonomous vehicles, to analysis of security footage and augmented reality.
What could be more exciting than reading about how tech from Qualcomm Technologies, Inc. (QTI) works? How about discovering that our technology is being used to power new experiences in places and ways even we never imagined!
ChinaJoy is a digital entertainment expo and conference held annually in China where vendors, including Qualcomm Technologies, Inc. (QTI) and other key industry players, gather to show off their latest games and technology offerings. Now that the event has wrapped up, we thought this would be a good time to reflect on the event and draw attention to a few key takeaways of interest to mobile game developers.
Wearables have been part of our lives for years, but now we are at a convergence point for wearables where hardware and software, in combination with artificial intelligence (AI), can help improve lives. In this blog we’ll take a closer look at how developers can use AI to enhance the functionality of wearables through new form factors and experiences, and help you take advantage of this growing space.
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