Results for: Mobile App Development
High-Order Filtering and Block Matching: New Image Processing Extension for Vulkan Optimizes Performance and Power Usage
One of the main uses of a GPU is image (texture) sampling and processing. GPUs have specialized, built-in hardware to perform nearest-neighbor, bilinear, and bicubic filtering (with the...
https://developer.qualcomm.com/blog/high-order-filtering-and-block-matching-new-image-processing-extension-vulkan-optimizesTags:
Minidump: New Tool for Selecting the Regions of RAM for Post-Crash Analysis
Co-written with Elliot Berman
Instead of copying and parsing the complete RAM dump after a device crash, what if you could collect only the debug information you want? It would reduce the time and...
https://developer.qualcomm.com/blog/minidump-new-tool-selecting-regions-ram-post-crash-analysisTags:
Gunyah Hypervisor Software - Supporting Protected VMs in Android Virtualization Framework
Co-written with Prakruthi Deepak Heragu
If you’ve started working with Android Virtualization Framework (AVF), then you probably know that it offers a set of APIs so you can configure and launch...
https://developer.qualcomm.com/blog/gunyah-hypervisor-software-supporting-protected-vms-android-virtualization-frameworkTags:
Developing for Windows on Snapdragon? See Microsoft’s new App Assure Advisory Service
How are you finding the process of porting your Windows apps to run on processors like Snapdragon?
We’ve been telling you for a long time that it’s easier than you think to start developing Arm-...
https://developer.qualcomm.com/blog/developing-windows-snapdragon-see-microsoft-s-new-app-assure-advisory-serviceTags:
Reducing Rendering Work and Memory Operations in Stereoscopic Scenes – New Multiview Extensions for Vulkan
To render stereoscopic views in extended reality (XR) development, how do you treat each view differently and account for the difference in perspective? A common XR technique is to use multi-viewport...
https://developer.qualcomm.com/blog/reducing-rendering-work-and-memory-operations-stereoscopic-scenes-new-multiview-extensionsTags:
How to reduce power consumption on Qualcomm displays by using solid fill planes
Co-written by Jessica Zhang and Abhinav Kumar
This post coincides with a presentation by Jessica Zhang and Abhinav Kumar at X.Org Developers Conference 2023 (XDC 2023). Kumar and Zhang are...
https://developer.qualcomm.com/blog/how-reduce-power-consumption-qualcomm-displays-using-solid-fill-planesTags:
How Absolute Audio Labs Improves Hearing-Aid Performance for both Speech and Music
People with hearing loss often face a tough choice: although hearing aids make it easier to understand speech, they do so at the expense of music enjoyment.
Aernout Arends, the founder of Absolute...
https://developer.qualcomm.com/blog/how-absolute-audio-labs-improves-hearing-aid-performance-both-speech-and-musicTags:
Adding HDR Video Capabilities to Android Apps
Co-written by Sunid Wilson, Director of Engineering, Camera and Satish Goverdhan, Sr. Director of Engineering, Camera The latest Android devices feature powerful mobile compute and rich media...
https://developer.qualcomm.com/blog/adding-hdr-video-capabilities-android-appsTags:
Shaping the Future of Mobile CAD with Shapr3D
Today, most of us don’t think much about how the products we buy were designed. But behind the scenes, product design is one of the most crucial steps in bringing physical products to life....
https://developer.qualcomm.com/blog/shaping-future-mobile-cad-shapr3dTags:
Hardware-Accelerated Ray Tracing Improves Lighting Effects in Mobile Gaming
How realistic is the light representation in the mobile games you develop? A big part of the user experience in all games is how well you approximate the real-world model of light, including...
https://developer.qualcomm.com/blog/hardware-accelerated-ray-tracing-improves-lighting-effects-mobile-gaming