Results for: Felix Baum

Handling Moving Objects in Video Capture

Computer vision applications often need to process multi-frame images, such as those acquired through video capture. As a result, one of the most important aspects of this processing is the ability...
https://developer.qualcomm.com/blog/handling-moving-objects-video-capture
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Running Inference Using a Pre-trained Neural Network

In a previous artificial intelligence blog, AI Machine Learning Algorithms – How a Neural Network Works, we looked at the basics of how a neural network is structured with layers and how such a...
https://developer.qualcomm.com/blog/running-inference-using-pre-trained-neural-network
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Working AI into your Game Development

Introduction If you haven’t thought about gaming for your next AI project, we’d like to encourage you to consider it! In mobile game development, data is one of the most powerful tools....
https://developer.qualcomm.com/blog/working-ai-your-game-development
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More Power & Flexibility, Yet Greater Usability in 5 Ways – Hexagon DSP SDK 3.3.2

We’re on a mission here to make it easier for you to program the Qualcomm® Hexagon™ DSP. It’s kind of a shame to throw workloads like inference, scene classification, image processing and video...
https://developer.qualcomm.com/blog/more-power-flexibility-yet-greater-usability-5-ways-hexagon-dsp-sdk-332
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