Results for: Gaming & Graphics

Running Dynamic Spatial Audio Inside Earbuds – IDUN audio

What will it take for headphone audio to feel and sound like real-world audio? The engineers at IDUN audio in Denmark have an answer: dynamic spatial audio. They’ve implemented an...
https://developer.qualcomm.com/blog/running-dynamic-spatial-audio-inside-earbuds-idun-audio
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Why Snapdragon Spaces is a big deal for AR Development

We believe that lightweight headworn AR glasses are poised to become the next evolution of the smartphone. They offer even more immersive experiences than 2D screens and will transition users from...
https://developer.qualcomm.com/blog/why-snapdragon-spaces-big-deal-ar-development
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A Virtual Boost in VR Rendering Performance with Synchronous Space Warp

Co-written by Jonathan Wicks and Sam Holmes Rendering in VR demands that hardware and applications maintain very high frame rates. A typical PCVR (PC and VR) setup comprises a PC connected to a head-...
https://developer.qualcomm.com/blog/virtual-boost-vr-rendering-performance-synchronous-space-warp
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AR and Snapdragon Spaces: From Theory to Practice

Augmented reality (AR) has evolved to the point where we think lightweight headworn AR glasses are poised to become the next evolution of the smartphone. This lets users view their surroundings...
https://developer.qualcomm.com/blog/ar-and-snapdragon-spaces-theory-practice
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Accelerate your machine learning networks using TVM and the Adreno OpenCL ML APIs on Adreno GPUs

You like running your machine learning (ML) workloads with the Qualcomm Adreno OpenCL ML SDK on Adreno GPUs. But you also want to use the optimized kernel library for Adreno, with the kind of end-to-...
https://developer.qualcomm.com/blog/accelerate-your-machine-learning-networks-using-tvm-and-adreno-opencl-ml-apis-adreno-gpus
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Snapdragon Spaces: An OpenXR Implementation for Developing Headworn AR Experiences

In our recent blog post, The Architecture of Snapdragon Spaces, we discussed the features and benefits of our Snapdragon Spaces XR Developer Platform for developing headworn AR experiences. We also...
https://developer.qualcomm.com/blog/snapdragon-spaces-openxr-implementation-developing-headworn-ar-experiences
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Comparing Linux and Android for Today’s Embedded Device Development

There’s never a dull moment in the life of an embedded developer. They develop for different types of platforms with all sorts of software stacks, often on different OSs with vastly different...
https://developer.qualcomm.com/blog/comparing-linux-and-android-today-s-embedded-device-development
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Level Up Your Game: Key Announcements and Highlights from GDC 2022

We recently participated in the 36th annual Game Developers Conference (GDC), held at the Moscone Center in San Francisco, CA, from March 21st to 25th. Through our gaming and XR demos in our booth...
https://developer.qualcomm.com/blog/level-your-game-key-announcements-and-highlights-gdc-2022
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