Results for: Gaming & Graphics

Making Virtual Reality Truly Immersive

Virtual Reality has been touted for the past several years as the next big thing – and its history goes back even further than many of us realize (the first prediction of VR goes back to a science...
https://developer.qualcomm.com/blog/making-virtual-reality-truly-immersive
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Matrix Multiply on Adreno GPUs – Part 2: Host Code and Kernel

This is the second and final part of a guest post by Vladislav Shimanskiy, one of our Adreno™ engineers. His previous post explained the concepts behind an optimized implementation of device-side...
https://developer.qualcomm.com/blog/matrix-multiply-adreno-gpus-part-2-host-code-and-kernel
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Matrix Multiply on Adreno GPUs – Part 1: OpenCL Optimization

The matrix multiply (MM) operation has become very popular on GPUs thanks to recent interest in deep learning, which depends on convolutions. We’ve been hearing from developers who want to accelerate...
https://developer.qualcomm.com/blog/matrix-multiply-adreno-gpus-part-1-opencl-optimization
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Better OpenCL Performance on Qualcomm Adreno GPU – Memory Optimization

When you want to accelerate an image processing or computer vision application using a graphics processing unit (GPU) like Adreno™, OpenCL™ offers a convenient way to write your program since it’s...
https://developer.qualcomm.com/blog/better-opencl-performance-qualcomm-adreno-gpu-memory-optimization
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Upgraded Tools for Vulkan: Adreno SDK and Snapdragon Profiler

Have you been following the Vulkan graphics and compute API? Shortly after it was made available, we posted about the explicit control Vulkan gives developers over graphics acceleration and the...
https://developer.qualcomm.com/blog/upgraded-tools-vulkan-adreno-sdk-and-snapdragon-profiler
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Epic Games & Qualcomm Technologies Make Art & Tech Come to Life

“I didn’t know you guys and Epic Games are working together.” I’ve heard that at a few of the conferences and shows I’ve attended recently, so I’ll describe our collaboration in this post. Most...
https://developer.qualcomm.com/blog/epic-games-qualcomm-technologies-make-art-tech-come-life
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Introducing Vulkan – Explicit Control Over Graphics Acceleration

Vulkan is here from the Khronos Group, and it’s designed to make it easier for developers to use the GPU for greater realism in 3D graphics and greater efficiency in compute applications. That’s...
https://developer.qualcomm.com/blog/introducing-vulkan-explicit-control-over-graphics-acceleration
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Developer of the Month: Building Games is Labor of Love For Bruce Sutherland of EA’s Firemonkeys Studio

In the world of immersive, high-intensity mobile racing games, EA is always at the front of the pack. And with good reason: They produce some of the most popular titles on the planet, including Need...
https://developer.qualcomm.com/blog/dom/developer-month-building-games-labor-love-bruce-sutherland-ea-s-firemonkeys-studio
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Vivid Games on Qualcomm® Snapdragon 805 Takes Unreal Engine Where It’s Never Gone Before

“I need your help, Prometheus,” says the titan in Godfire: Rise of Prometheus, sending our hero into a world of hideous, mythical beasts and gruesome monsters to steal the Godfire Spark. And if you...
https://developer.qualcomm.com/blog/vivid-games-qualcomm-snapdragon-805-takes-unreal-engine-where-it-s-never-gone
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Developer of the Month: Ray Ratelis of Guild Software and the Making of a 3D Space MMORPG

Since 1998, the team at Milwaukee, Wisconsin-based Guild Software has been focused on one thing, and one thing only: developing large-scale multiplayer gaming environments that keep users coming back...
https://developer.qualcomm.com/blog/dom/developer-month-ray-ratelis-guild-software-and-making-3d-space-mmorpg
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