Results for: Gaming & Graphics
Running Dynamic Spatial Audio Inside Earbuds – IDUN audio
What will it take for headphone audio to feel and sound like real-world audio?
The engineers at IDUN audio in Denmark have an answer: dynamic spatial audio. They’ve implemented an...
https://developer.qualcomm.com/blog/running-dynamic-spatial-audio-inside-earbuds-idun-audioTags:
Why Snapdragon Spaces is a big deal for AR Development
We believe that lightweight headworn AR glasses are poised to become the next evolution of the smartphone. They offer even more immersive experiences than 2D screens and will transition users from...
https://developer.qualcomm.com/blog/why-snapdragon-spaces-big-deal-ar-developmentTags:
A Virtual Boost in VR Rendering Performance with Synchronous Space Warp
Co-written by Jonathan Wicks and Sam Holmes
Rendering in VR demands that hardware and applications maintain very high frame rates. A typical PCVR (PC and VR) setup comprises a PC connected to a head-...
https://developer.qualcomm.com/blog/virtual-boost-vr-rendering-performance-synchronous-space-warpTags:
AR and Snapdragon Spaces: From Theory to Practice
Augmented reality (AR) has evolved to the point where we think lightweight headworn AR glasses are poised to become the next evolution of the smartphone. This lets users view their surroundings...
https://developer.qualcomm.com/blog/ar-and-snapdragon-spaces-theory-practiceTags:
Accelerate your machine learning networks using TVM and the Adreno OpenCL ML APIs on Adreno GPUs
You like running your machine learning (ML) workloads with the Qualcomm Adreno OpenCL ML SDK on Adreno GPUs. But you also want to use the optimized kernel library for Adreno, with the kind of end-to-...
https://developer.qualcomm.com/blog/accelerate-your-machine-learning-networks-using-tvm-and-adreno-opencl-ml-apis-adreno-gpusTags:
Snapdragon Spaces: An OpenXR Implementation for Developing Headworn AR Experiences
In our recent blog post, The Architecture of Snapdragon Spaces, we discussed the features and benefits of our Snapdragon Spaces XR Developer Platform for developing headworn AR experiences. We also...
https://developer.qualcomm.com/blog/snapdragon-spaces-openxr-implementation-developing-headworn-ar-experiencesTags:
Improving Foveated Rendering with the Fragment Density Map Offset Extension for Vulkan
Co-written by Jonathan Wicks and Sam Holmes
In The Evolution of High Performance Foveated Rendering on Adreno, we detailed how foveated rendering reduces the rendering workload in XR devices. We...
https://developer.qualcomm.com/blog/improving-foveated-rendering-fragment-density-map-offset-extension-vulkanTags:
Game Distribution and Monetization: Creating a Win-Win for Gamers and Game Developers
When it comes to gaming, we all want to win! Gamers want the best experiences, while game developers want to provide the best games and make revenue to develop even more great games.
Technological...
https://developer.qualcomm.com/blog/game-distribution-and-monetization-creating-win-win-gamers-and-game-developersTags:
Comparing Linux and Android for Today’s Embedded Device Development
There’s never a dull moment in the life of an embedded developer. They develop for different types of platforms with all sorts of software stacks, often on different OSs with vastly different...
https://developer.qualcomm.com/blog/comparing-linux-and-android-today-s-embedded-device-developmentTags:
Level Up Your Game: Key Announcements and Highlights from GDC 2022
We recently participated in the 36th annual Game Developers Conference (GDC), held at the Moscone Center in San Francisco, CA, from March 21st to 25th. Through our gaming and XR demos in our booth...
https://developer.qualcomm.com/blog/level-your-game-key-announcements-and-highlights-gdc-2022