Results for: Gaming & Graphics

OpenCL Optimization: Stop Leaving Compute Cycles on the Table

Co-written by Hongqiang Wang, Raga Ramachandra, and Alex Bourd Have you started programming on the Qualcomm® Adreno™ GPU yet? For compute-intensive operations, you’ll find cycles in the GPU that you...
https://developer.qualcomm.com/blog/opencl-optimization-stop-leaving-compute-cycles-table
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Hot Trends for Mobile Gaming in China

One of the hottest trends in gaming right now is the rise of mobile gaming, thanks to powerful mobile platforms such as the Qualcomm® Snapdragon™ 845 mobile platform. Such platforms are powering...
https://developer.qualcomm.com/blog/hot-trends-mobile-gaming-china
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Ricoh opens Plug-in Program and app store for 360-degree camera developers

Still looking for a way to cut your teeth on the Internet of Things? It’s not always clear how to do that. Should you build an app with mass appeal? Produce a revolutionary device? Partner with a...
https://developer.qualcomm.com/blog/ricoh-opens-plug-program-and-app-store-360-degree-camera-developers
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Developing 3D Graphics with Vulkan on Mobile

At GDC 2018 there was a lot of coverage of the Vulkan API, which is an open-standard, cross-platform, and extensible 3D graphics API from the Khronos Group. While Qualcomm Developer Network has...
https://developer.qualcomm.com/blog/developing-3d-graphics-vulkan-mobile
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Experience the Freedom to Game Virtually Anywhere at GDC 2018

Traditionally, hardware constraints meant that gamers had to be tethered to their PC or game console to experience premium gaming content, while mobile devices had only enough power for simplistic...
https://developer.qualcomm.com/blog/experience-freedom-game-virtually-anywhere-gdc-2018
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New Tool for XR Developers: Qualcomm 3D Audio Plugin for Unity

With all the work you’ve put into making your extended reality (XR) projects in Unity as immersive as you can, don’t you want audio that keeps up? After all, your users’ eyes are basking in six...
https://developer.qualcomm.com/blog/new-tool-xr-developers-qualcomm-3d-audio-plugin-unity
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More Power & Flexibility, Yet Greater Usability in 5 Ways – Hexagon DSP SDK 3.3.2

We’re on a mission here to make it easier for you to program the Qualcomm® Hexagon™ DSP. It’s kind of a shame to throw workloads like inference, scene classification, image processing and video...
https://developer.qualcomm.com/blog/more-power-flexibility-yet-greater-usability-5-ways-hexagon-dsp-sdk-332
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Designing for User Freedom in VR

Designing for User Freedom in VR Whether you are a veteran developer or new to the community, designing experiences for virtual reality (VR) requires careful consideration of a user’s sensory...
https://developer.qualcomm.com/blog/designing-user-freedom-vr
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Developer of the Month: Steve Nix from ForwardXP

Qualcomm® Developer Network November Developer of the Month is Steve Nix, CEO and Founder of ForwardXP, based in Dallas, Texas. ForwardXP develops immersive software applications for emerging...
https://developer.qualcomm.com/blog/dom/steve-nix-forwardxp
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ForwardXP: XR Training for a F.A.S.T. Response

A lot of developers like to learn by doing - diving into new technologies and using cutting-edge tools that help bring inspirations to life. The ForwardXP team shares this same mindset, and turned to...
https://developer.qualcomm.com/blog/forwardxp-xr-training-fast-response
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