Results for: Gaming & Graphics

Comparing Linux and Android for Today’s Embedded Device Development

There’s never a dull moment in the life of an embedded developer. They develop for different types of platforms with all sorts of software stacks, often on different OSs with vastly different...
https://developer.qualcomm.com/blog/comparing-linux-and-android-today-s-embedded-device-development
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Level Up Your Game: Key Announcements and Highlights from GDC 2022

We recently participated in the 36th annual Game Developers Conference (GDC), held at the Moscone Center in San Francisco, CA, from March 21st to 25th. Through our gaming and XR demos in our booth...
https://developer.qualcomm.com/blog/level-your-game-key-announcements-and-highlights-gdc-2022
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Developing The Place to Play all your Games: The Snapdragon G3x Gen 1 Gaming Platform

Even though mobile gaming represents the biggest and fastest growing gaming segment, today’s gamers are passionate about games regardless of the platform. And they’re demanding! They’re often on the...
https://developer.qualcomm.com/blog/developing-place-play-all-your-games-snapdragon-g3x-gen-1-gaming-platform
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ML training at the edge: Training on mobile devices

You can get a lot of innovation out of running machine learning inference on mobile devices, but what if you could also train your models on mobile devices? What would you invent if you could fine-...
https://developer.qualcomm.com/blog/ml-training-edge-training-mobile-devices
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AI Accelerated Experiences & Security with Windows on Snapdragon

The 2021 ARM DevSummit was held from October 19 to 21, 2021. At the Summit, I took part in a presentation with Marcus Perryman, Principal Engineer – Windows Team at Microsoft, titled AI Accelerated...
https://developer.qualcomm.com/blog/ai-accelerated-experiences-security-windows-snapdragon
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Using Shaders for Realistic Graphics on Mobile

Realism in games is achieved by implementing effects like lighting and shadows, physics-based particle systems and water effects, and special effects like motion blur, bump mapping, and distortion....
https://developer.qualcomm.com/blog/using-shaders-realistic-graphics-mobile
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Variable Rate Shading Has Arrived on Mobile with Impressive Results

Occasionally, there’s a feature that is thought to be too good to be true. In the case of Variable Rate Shading (VRS), it is the real deal! VRS is a feature that can result in huge performance and...
https://developer.qualcomm.com/blog/variable-rate-shading-has-arrived-mobile-impressive-results
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The Evolution of High Performance Foveated Rendering on Adreno

Co-written by Jonathan Wicks and Sam Holmes Virtual reality (VR) headsets immerse users by bringing the screen directly to the user’s eyes as two separate displays, one for each eye. Developers can...
https://developer.qualcomm.com/blog/evolution-high-performance-foveated-rendering-adreno
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The Psychology and Benefits of Gamifying Apps

Even with a well-designed app and a robust marketing campaign, you can always do more to reach your target level of success. That’s why many developers outside of game development are now using...
https://developer.qualcomm.com/blog/psychology-and-benefits-gamifying-apps
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