Results for: Gaming & Graphics

Developer of the Month: Steve Nix from ForwardXP

Qualcomm® Developer Network November Developer of the Month is Steve Nix, CEO and Founder of ForwardXP, based in Dallas, Texas. ForwardXP develops immersive software applications for emerging...
https://developer.qualcomm.com/blog/dom/steve-nix-forwardxp
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ForwardXP: XR Training for a F.A.S.T. Response

A lot of developers like to learn by doing - diving into new technologies and using cutting-edge tools that help bring inspirations to life. The ForwardXP team shares this same mindset, and turned to...
https://developer.qualcomm.com/blog/forwardxp-xr-training-fast-response
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Experience Six Degrees of Freedom in XR Development

Extended Reality (XR) encapsulates Augmented Reality (AR), Virtual Reality (VR), mixed reality (MR), and everything in between. Previously in XR, users have only been able to look in the X/Y/Z axes...
https://developer.qualcomm.com/blog/experience-six-degrees-freedom-xr-development
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Developer of the Month: Just Funny Games with Ludovico Cellentani

Qualcomm® Developer Network August Developer of the Month is Ludovico Cellentani. Ludovico is a game developer who believes in fun as a way of life. Not only is he a Senior Software Engineer at King...
https://developer.qualcomm.com/blog/dom/just-funny-games-with-ludovico-cellentani
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Guest Blog: Leap Motion & Qualcomm Technologies - A Template for the Future of Mobile VR

Martin Schubert is a VR Designer, Developer and Evangelist at Leap Motion. With a background in architecture and spatial studies, Martin designs and develops Leap Motion enabled VR experiences such...
https://developer.qualcomm.com/blog/guest-blog-leap-motion-qualcomm-technologies-template-future-mobile-vr
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Heterogeneous Computing: An Architecture and a Technique

If you’re looking to create great mobile experiences, optimization isn’t optional: it’s a crucial step that helps transform good ideas into great execution. In our previous “Start Cooking with...
https://developer.qualcomm.com/blog/heterogeneous-computing-architecture-and-technique
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Making Virtual Reality Truly Immersive

Virtual Reality has been touted for the past several years as the next big thing – and its history goes back even further than many of us realize (the first prediction of VR goes back to a science...
https://developer.qualcomm.com/blog/making-virtual-reality-truly-immersive
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Matrix Multiply on Adreno GPUs – Part 2: Host Code and Kernel

This is the second and final part of a guest post by Vladislav Shimanskiy, one of our Adreno™ engineers. His previous post explained the concepts behind an optimized implementation of device-side...
https://developer.qualcomm.com/blog/matrix-multiply-adreno-gpus-part-2-host-code-and-kernel
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Matrix Multiply on Adreno GPUs – Part 1: OpenCL Optimization

The matrix multiply (MM) operation has become very popular on GPUs thanks to recent interest in deep learning, which depends on convolutions. We’ve been hearing from developers who want to accelerate...
https://developer.qualcomm.com/blog/matrix-multiply-adreno-gpus-part-1-opencl-optimization
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Better OpenCL Performance on Qualcomm Adreno GPU – Memory Optimization

When you want to accelerate an image processing or computer vision application using a graphics processing unit (GPU) like Adreno™, OpenCL™ offers a convenient way to write your program since it’s...
https://developer.qualcomm.com/blog/better-opencl-performance-qualcomm-adreno-gpu-memory-optimization
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