Results for: Computer Vision

3 Tips for Getting More Out of Your DragonBoard 410c

Although it’s been available for about two years now, there are still a few capabilities about the DragonBoard™ 410c from Arrow Electronics that may not be common knowledge among some makers and...
https://developer.qualcomm.com/blog/3-tips-getting-more-out-your-dragonboard-410c
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On-Device AI with Qualcomm Snapdragon Neural Processing Engine SDK

Artificial intelligence (AI) and machine learning (ML) are evolving fast, with headline-grabbing changes in games, human conversations, social media and even fuel pumps. And when you step back and...
https://developer.qualcomm.com/blog/device-ai-qualcomm-snapdragon-neural-processing-engine-sdk
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New Developer Journeys: Extending into New Development Areas

It’s a great time to learn something new. Technologies including the cloud, IoT, machine learning and virtual reality are reshaping entire industries and opening doors to innovations almost...
https://developer.qualcomm.com/blog/new-developer-journeys-extending-new-development-areas
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Hardware-Software Convergence: Key Skills to Consider

Hardware-software convergence, or how hardware and software systems are working more closely together, illustrates how each are empowering (and sometimes literally powering) the other. And in our...
https://developer.qualcomm.com/blog/hardware-software-convergence-key-skills-consider
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Guest Blog: Leap Motion & Qualcomm Technologies - A Template for the Future of Mobile VR

Martin Schubert is a VR Designer, Developer and Evangelist at Leap Motion. With a background in architecture and spatial studies, Martin designs and develops Leap Motion enabled VR experiences such...
https://developer.qualcomm.com/blog/guest-blog-leap-motion-qualcomm-technologies-template-future-mobile-vr
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Heterogeneous Computing: An Architecture and a Technique

If you’re looking to create great mobile experiences, optimization isn’t optional: it’s a crucial step that helps transform good ideas into great execution. In our previous “Start Cooking with...
https://developer.qualcomm.com/blog/heterogeneous-computing-architecture-and-technique
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DSP Libraries for Computer Vision and GEMM in Hexagon SDK 3.1

Have you started DSP programming with the Qualcomm® Hexagon™ SDK 3.1 yet? When we released the kit, I posted about the compiler for C++11/14 that we included so you can move code traditionally run on...
https://developer.qualcomm.com/blog/dsp-libraries-computer-vision-and-gemm-hexagon-sdk-31
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Looking Ahead at 2017

2017 is poised to be a year of incredible opportunity and excitement for developers. As we look to build upon the successes and momentum seen in the past year – with mass consumer adoption of new...
https://developer.qualcomm.com/blog/looking-ahead-2017

Use C++ in Your DSP Programming with Hexagon SDK 3.1

In our quest to simplify heterogeneous programming for you, we’ve released a C++11/14 compiler and libraries for convolutional networks. Download the Qualcomm® Hexagon™ SDK 3.1 to start working with...
https://developer.qualcomm.com/blog/use-c-your-dsp-programming-hexagon-sdk-31
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