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Thursday 3/19/15 04:57pm
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Posted By Leon Farasati
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DragonBoard 410c for Embedded Computing and IoE

What will you build with this dragon?

As mobile devices powered by Qualcomm® Snapdragon™ processors have grown in functionality and number, the processor has become attractive to manufacturers of adjacent products like robots, kiosks, display signage and arcade machines.

Tuesday 3/10/15 10:00am
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Posted By Mike Yuen
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Developing for the Internet of Things

“I wish we’d never called it ‘smart.’ If I have to update the firmware on my blender, how is that a smart experience? Someday all of these objects will communicate, but in the meantime, it takes people to tinker with them. Calling things smart when we’re in this phase will just delay mass adoption.” — Matt Spolin, Sproutling

Wednesday 3/4/15 10:00am
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Posted By Mike Yuen
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Developer of the Month: Michael Anderson and Hothead Games Are Riding the Mobile Wave

Michael Anderson is one of the software developers at Vancouver, British Columbia-based Hothead Games, and he was selected as Developer of the Month for March. Hothead Games was founded way back in 2006, when they originally focused on console and PC-based games. The company released several successful titles on XBLA, PSN and Steam, including Penny Arcade Adventures, Death Spank, and Swarm.

Thursday 2/26/15 10:00am
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New Tool Helps Game Developers Ease Transition From Console & PC To Mobile

Have you made your plans for the Game Developers Conference (GDC) next week in San Francisco? We’ll be there to demonstrate the new Qualcom® Snapdragon™ Debugger for Visual Studio v1.0 and updates to two more tools, Adreno™ SDK v3.9 and Adreno Profiler v 4.0, all from Qualcomm Technologies Inc. (QTI).

Here’s a look at what’s new in each of them.

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