Welcome to the QDN blog. We invite you to respond to our thoughts and share with us some of your own. If you'd like to post a comment, you need to follow our Posting Guidelines
Have you started working with Vulkan yet? Vulkan is the latest graphics API from Khronos and a major rethink for mobile developers about using the GPU. It addresses the growing demand for low-overhead APIs that provide developers with explicit control of the graphics and compute power on hardware like the Snapdragon™ Adreno™ GPU.
Q: What has 17,000 heads and came up with 777 cool ways to use the DragonBoard™ 410c during Maker Month?
A: You! Our DragonBoard developer community.
They say that good things come in small packages. Maybe they should say “micro packages”. Our latest developer of the month, Paul Sokolovsky (pictured below), is working on projects that require microcontrollers (MCU) and software that have been scaled down for use in highly portable formats. And to get the job done, he uses a DragonBoard 410c for development and testing purposes.
When you want to accelerate an image processing or computer vision application using a graphics processing unit (GPU) like Adreno™, OpenCL™ offers a convenient way to write your program since it’s written in the ubiquitous C language. As an open standard, OpenCL is supported by many GPUs available today in both discrete and mobile environments.
Opinions expressed in the content posted here are the personal opinions of the original authors, and do not necessarily reflect those of Qualcomm Incorporated or its subsidiaries ("Qualcomm"). The content is provided for informational purposes only and is not meant to be an endorsement or representation by Qualcomm or any other party. This site may also provide links or references to non-Qualcomm sites and resources. Qualcomm makes no representations, warranties, or other commitments whatsoever about any non-Qualcomm sites or third-party resources that may be referenced, accessible from, or linked to this site.