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Think about connected cars, connected health care and even Smart Cities. As the devices around us become more closely integrated with computing in the cloud, you can see a coming convergence between the Internet of Everything (IoE) and machine-to-machine (M2M).
That convergence requires a platform that not only runs the device but also naturally binds with the cloud. As embedded devices become more practical, more scalable and less expensive, IoE is expanding beyond M2M to connecting everything.
“I need your help, Prometheus,” says the titan in Godfire: Rise of Prometheus, sending our hero into a world of hideous, mythical beasts and gruesome monsters to steal the Godfire Spark. And if you had Unreal Engine and a Snapdragon 805 commercial device with Adreno™ 420 GPU in your arsenal, you’d step in right alongside of him.
With humble beginnings as web services providers back in 2005, the team at Bratislava, Slovakia-based Analytica Design has transitioned to work on mobile technologies focusing on interactive games that make use of engaging augmented reality (AR) features.
“As our passion is found in mobile games, we were experimenting a lot with combining AR and mobile games. We found it very attractive to play these games in the real world,” said Stan Kuhn from Analytica (pictured below).
You want to develop native C/C++ Android apps using the Android NDK, but you also want to work in Visual Studio where you’re comfortable, right?
Up to now, most developers have had to learn a new environment like Eclipse, then transfer their code to it and start work on their Android apps. It’s a pretty arduous transition, and not really the best initiation you could have to the world of mobile app development.
But starting now, if you have Android projects that you’d like to develop in Visual Studio 2012/2013, we’ve got you covered.
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