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Tuesday 2/16/21 10:01am
Posted By Brian Vogelsang
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Improving VR Performance Using Motion Estimation OpenGL Extensions

XR presents many challenges, with its high framerate requirements, high resolution, and low latency, all within a small power and thermal budget. One foundational technology that can be used to counter the workload increase in such an environment is motion estimation – the process of calculating the movement of objects across frames of recorded or rendered images.


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