Results for: Augmented Reality (AR)

Rock Paper Reality Creates Unique AR Experience with San Diego Padres

Play Ball! Have you ever wondered what it would be like to visually experience what it’s like standing in the batter’s box at a Major League Baseball stadium? This is exactly what the team at Rock...
https://developer.qualcomm.com/blog/rock-paper-reality-creates-unique-ar-experience-san-diego-padres
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Why Snapdragon Spaces is a big deal for AR Development

We believe that lightweight headworn AR glasses are poised to become the next evolution of the smartphone. They offer even more immersive experiences than 2D screens and will transition users from...
https://developer.qualcomm.com/blog/why-snapdragon-spaces-big-deal-ar-development
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Dreams of Sci-Fi: How the Ideas of Yesterday Become the Reality of Today

What do on-demand language translation, self-driving cars, and video calls have in common? They’re all examples of today’s ubiquitous technology that was once the figment of science fiction (sci-fi...
https://developer.qualcomm.com/blog/dreams-sci-fi-how-ideas-yesterday-become-reality-today
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A Virtual Boost in VR Rendering Performance with Synchronous Space Warp

Co-written by Jonathan Wicks and Sam Holmes Rendering in VR demands that hardware and applications maintain very high frame rates. A typical PCVR (PC and VR) setup comprises a PC connected to a head-...
https://developer.qualcomm.com/blog/virtual-boost-vr-rendering-performance-synchronous-space-warp
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AR and Snapdragon Spaces: From Theory to Practice

Augmented reality (AR) has evolved to the point where we think lightweight headworn AR glasses are poised to become the next evolution of the smartphone. This lets users view their surroundings...
https://developer.qualcomm.com/blog/ar-and-snapdragon-spaces-theory-practice
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Snapdragon Spaces: An OpenXR Implementation for Developing Headworn AR Experiences

In our recent blog post, The Architecture of Snapdragon Spaces, we discussed the features and benefits of our Snapdragon Spaces XR Developer Platform for developing headworn AR experiences. We also...
https://developer.qualcomm.com/blog/snapdragon-spaces-openxr-implementation-developing-headworn-ar-experiences
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The Architecture of Snapdragon Spaces

Augmented World Expo (AWE) recently covered the latest news and exciting updates in augmented reality (AR). A couple of weeks back we published an overview of our presentation, The Ticket to the...
https://developer.qualcomm.com/blog/architecture-snapdragon-spaces
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Your Ticket to the Metaverse

Augmented World Expo (AWE), an annual event showcasing the latest advancements in augmented reality (AR), recently covered everything from the latest hardware and tools to ethics and implications for...
https://developer.qualcomm.com/blog/your-ticket-metaverse
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Building Blocks and Skills to Break into AR Development

Wikipedia’s definition of augmented reality (AR) includes terms like “sensory modalities” and “somatosensory”, but don’t let that terminology intimidate you. AR development really boils down to a few...
https://developer.qualcomm.com/blog/building-blocks-and-skills-break-ar-development
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