3D Audio Tools
Qualcomm® 3D Audio Tools is a suite of tools intended for use in conjunction with a Digital Audio Workstation (DWA) to record, edit and produce spatial audio signals in Higher Order Ambisonics (HOA) or other formats.
It is designed to help content creators, content hosts, consumer electronics manufacturers and broadcasters create, capture and render true-to-life immersive 3D audio experiences. Scene-based audio technology for MPEG-H is designed to overcome the key limitations of traditional audio formats.
Scene-based audio is a loudspeaker agnostic format that adapts to the local loudspeaker geometry and acoustic landscape to offer optimal immersive sound playback in any location.
Scene-based audio works well for live recording because it captures a representation of the entire sound scene without requiring a human sound mixer. It’s a perfect format for sports, news, and other live applications.