Results for: Virtual Reality (VR)

GPU Motion Estimation: Improved Handling of Repeating Patterns

Estimating Motion in Images Image based motion estimation is a class of techniques which analyze sequential image frames and determine how each region of an image moves from one frame to the...
https://developer.qualcomm.com/blog/gpu-motion-estimation-improved-handling-repeating-patterns
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Recap: droidcon New York 2023

If you’re looking for a one-stop shop that offers news, learning resources, and conferences on all things related to Android development, then droidcon offers just that. Known mainly for their...
https://developer.qualcomm.com/blog/recap-droidcon-new-york-2023
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Using Super Resolution to Boost Resolution in Virtual Reality

Co-written by Sam Holmes Virtual reality (VR) devices utilize high resolutions and framerates to create a sense of presence and immersion. Creating immersive content at these high resolutions and...
https://developer.qualcomm.com/blog/using-super-resolution-boost-resolution-virtual-reality

Running Dynamic Spatial Audio Inside Earbuds – IDUN audio

What will it take for headphone audio to feel and sound like real-world audio? The engineers at IDUN audio in Denmark have an answer: dynamic spatial audio. They’ve implemented an...
https://developer.qualcomm.com/blog/running-dynamic-spatial-audio-inside-earbuds-idun-audio
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Rock Paper Reality Creates Unique AR Experience with San Diego Padres

Play Ball! Have you ever wondered what it would be like to visually experience what it’s like standing in the batter’s box at a Major League Baseball stadium? This is exactly what the team at Rock...
https://developer.qualcomm.com/blog/rock-paper-reality-creates-unique-ar-experience-san-diego-padres
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Why Snapdragon Spaces is a big deal for AR Development

We believe that lightweight headworn AR glasses are poised to become the next evolution of the smartphone. They offer even more immersive experiences than 2D screens and will transition users from...
https://developer.qualcomm.com/blog/why-snapdragon-spaces-big-deal-ar-development
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Dreams of Sci-Fi: How the Ideas of Yesterday Become the Reality of Today

What do on-demand language translation, self-driving cars, and video calls have in common? They’re all examples of today’s ubiquitous technology that was once the figment of science fiction (sci-fi...
https://developer.qualcomm.com/blog/dreams-sci-fi-how-ideas-yesterday-become-reality-today
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A Virtual Boost in VR Rendering Performance with Synchronous Space Warp

Co-written by Jonathan Wicks and Sam Holmes Rendering in VR demands that hardware and applications maintain very high frame rates. A typical PCVR (PC and VR) setup comprises a PC connected to a head-...
https://developer.qualcomm.com/blog/virtual-boost-vr-rendering-performance-synchronous-space-warp
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AR and Snapdragon Spaces: From Theory to Practice

Augmented reality (AR) has evolved to the point where we think lightweight headworn AR glasses are poised to become the next evolution of the smartphone. This lets users view their surroundings...
https://developer.qualcomm.com/blog/ar-and-snapdragon-spaces-theory-practice
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