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Co-written by Sam Holmes
Virtual reality (VR) devices utilize high resolutions and framerates to create a sense of presence and immersion. Creating immersive content at these high resolutions and framerates can be taxing on performance, memory, system and wireless bandwidth, and power. At Qualcomm Technologies, Inc. we’ve been exploring solutions to address these challenges, and super resolution techniques is one such technique which can be beneficial.
If you’re designing and developing for the Internet of Things, you live in a low-throughput, low-power world. Download
the White PaperYou’re on the lookout for wireless standards that will keep Things like parking meters, asset trackers and energy meters connected on a tight power budget. You also value global coverage, accuracy in positioning and a strong standards roadmap.
“It’s a good model,” you say, thinking about the model you’ve trained in the cloud for your machine learning application. “I just wish we could fine-tune it on the user’s device.”
Now you can do just that.
Advances in video conference technologies let users collaborate across geographies, time zones, and even pandemics. But great experiences happen when every attendee feels immersed in the meeting, and their voices are heard. Today’s average technology often lacks that immersive experience, and issues like disruptive background noise or limited camera views, can make video conferences feel disjointed and impersonal.
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