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New opportunities for mobile game developers to provide heightened levels of immersion are being created at the intersection of television, cinema, and videogames. It becomes even more compelling when these transmedia experiences are combined with 5G, pervasive gaming, and AI.
Many of you can probably remember when consuming content like music and videos involved going to a store to buy or rent the physical media on which it was distributed. Today we can stream this content over the Internet, and you are hard-pressed to find those stores from yesteryear still around.
If you’re a developer new to building games, you might not realize how good you have it.
Windows 10, ARM64 and Unreal Engine? On the same laptop? Is that a thing?
It soon will be. In this blog, I’ll show how you can get started porting your UE4 games and graphics to Windows 10 on ARM in order to prepare for a targeted version of Unreal Engine.
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