Results for: rendering

Variable Rate Shading Has Arrived on Mobile with Impressive Results

Occasionally, there’s a feature that is thought to be too good to be true. In the case of Variable Rate Shading (VRS), it is the real deal! VRS is a feature that can result in huge performance and...
https://developer.qualcomm.com/blog/variable-rate-shading-has-arrived-mobile-impressive-results
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The Evolution of High Performance Foveated Rendering on Adreno

Co-written by Jonathan Wicks and Sam Holmes Virtual reality (VR) headsets immerse users by bringing the screen directly to the user’s eyes as two separate displays, one for each eye. Developers can...
https://developer.qualcomm.com/blog/evolution-high-performance-foveated-rendering-adreno
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Always on and Always Connected PCs: Facilitating Applications for Windows 10 on ARM

The use of laptops is soaring. Some estimates predict the global laptop market will grow by $7.52 bn USD from 2020 to 2024, citing demand for both traditional and 2-in-1 laptops as key commercial...
https://developer.qualcomm.com/blog/always-and-always-connected-pcs-facilitating-applications-windows-10-arm
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Mobile game and XR development with Unity 2019.1

If you are a game developer, you probably know that Unity, one of the most widely used real-time 3D environment creation systems, provides developers and artists with world-class tools and workflows...
https://developer.qualcomm.com/blog/mobile-game-and-xr-development-unity-20191
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Using Physics-based Rendering to Enhance Realism in your Mobile Games

In my recent blog, Increasing Realism for an Elite Gaming Experience, we introduced physics based rendering (PBR) as a key feature of Qualcomm® Snapdragon™ Elite Gaming aimed at increasing realism...
https://developer.qualcomm.com/blog/using-physics-based-rendering-enhance-realism-your-mobile-games
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