Results for: motion estimation
High-Order Filtering and Block Matching: New Image Processing Extension for Vulkan Optimizes Performance and Power Usage
One of the main uses of a GPU is image (texture) sampling and processing. GPUs have specialized, built-in hardware to perform nearest-neighbor, bilinear, and bicubic filtering (with the...
https://developer.qualcomm.com/blog/high-order-filtering-and-block-matching-new-image-processing-extension-vulkan-optimizesTags:
A Virtual Boost in VR Rendering Performance with Synchronous Space Warp
Co-written by Jonathan Wicks and Sam Holmes
Rendering in VR demands that hardware and applications maintain very high frame rates. A typical PCVR (PC and VR) setup comprises a PC connected to a head-...
https://developer.qualcomm.com/blog/virtual-boost-vr-rendering-performance-synchronous-space-warpTags:
Improving VR Performance Using Motion Estimation OpenGL Extensions
Co-written by Jonathan Wicks and Sam Holmes XR presents many challenges, with its high framerate requirements, high resolution, and low latency, all within a small power and thermal budget. One...
https://developer.qualcomm.com/blog/improving-vr-performance-using-motion-estimation-opengl-extensions