Results for: snapdragon
Adding HDR Video Capabilities to Android Apps
Co-written by Sunid Wilson, Director of Engineering, Camera and Satish Goverdhan, Sr. Director of Engineering, Camera The latest Android devices feature powerful mobile compute and rich media...
https://developer.qualcomm.com/blog/adding-hdr-video-capabilities-android-appsTags:
Sketchable Plus Brings Digital Drawing to Windows on Snapdragon
Silicon Benders is a company that specializes in creative software on the Windows Platform. They’re also one of the first companies to have deployed a native 64-bit Windows on Snapdragon app on the...
https://developer.qualcomm.com/blog/sketchable-plus-brings-digital-drawing-windows-snapdragonTags:
Why Snapdragon Spaces is a big deal for AR Development
We believe that lightweight headworn AR glasses are poised to become the next evolution of the smartphone. They offer even more immersive experiences than 2D screens and will transition users from...
https://developer.qualcomm.com/blog/why-snapdragon-spaces-big-deal-ar-developmentTags:
A Virtual Boost in VR Rendering Performance with Synchronous Space Warp
Co-written by Jonathan Wicks and Sam Holmes
Rendering in VR demands that hardware and applications maintain very high frame rates. A typical PCVR (PC and VR) setup comprises a PC connected to a head-...
https://developer.qualcomm.com/blog/virtual-boost-vr-rendering-performance-synchronous-space-warpTags:
AR and Snapdragon Spaces: From Theory to Practice
Augmented reality (AR) has evolved to the point where we think lightweight headworn AR glasses are poised to become the next evolution of the smartphone. This lets users view their surroundings...
https://developer.qualcomm.com/blog/ar-and-snapdragon-spaces-theory-practiceTags:
Snapdragon Spaces: An OpenXR Implementation for Developing Headworn AR Experiences
In our recent blog post, The Architecture of Snapdragon Spaces, we discussed the features and benefits of our Snapdragon Spaces XR Developer Platform for developing headworn AR experiences. We also...
https://developer.qualcomm.com/blog/snapdragon-spaces-openxr-implementation-developing-headworn-ar-experiencesTags:
Improving Foveated Rendering with the Fragment Density Map Offset Extension for Vulkan
Co-written by Jonathan Wicks and Sam Holmes
In The Evolution of High Performance Foveated Rendering on Adreno, we detailed how foveated rendering reduces the rendering workload in XR devices. We...
https://developer.qualcomm.com/blog/improving-foveated-rendering-fragment-density-map-offset-extension-vulkanTags:
Voice Isolation Technology: A Feature That Speaks for Itself
Hands up if you were on a video call this week? And keep your hands up if you got distracted by someone on the call typing, their dog barking, their kids playing, or other background noise. You were...
https://developer.qualcomm.com/blog/voice-isolation-technology-feature-speaks-itselfTags:
Level Up Your Game: Key Announcements and Highlights from GDC 2022
We recently participated in the 36th annual Game Developers Conference (GDC), held at the Moscone Center in San Francisco, CA, from March 21st to 25th. Through our gaming and XR demos in our booth...
https://developer.qualcomm.com/blog/level-your-game-key-announcements-and-highlights-gdc-2022Tags:
Neural Networks for Computer Vision and Natural Language Processing
Cooking with Snapdragon is a video on which we recently collaborated with WIRED Brand Lab, and published on WIRED.com. The video features exciting yet practical use cases for AI at the edge. The...
https://developer.qualcomm.com/blog/neural-networks-computer-vision-and-natural-language-processing