Results for: XR2
Improving Foveated Rendering with the Fragment Density Map Offset Extension for Vulkan
Co-written by Jonathan Wicks and Sam Holmes
In The Evolution of High Performance Foveated Rendering on Adreno, we detailed how foveated rendering reduces the rendering workload in XR devices. We...
https://developer.qualcomm.com/blog/improving-foveated-rendering-fragment-density-map-offset-extension-vulkanTags:
The Evolution of High Performance Foveated Rendering on Adreno
Co-written by Jonathan Wicks and Sam Holmes
Virtual reality (VR) headsets immerse users by bringing the screen directly to the user’s eyes as two separate displays, one for each eye.
Developers can...
https://developer.qualcomm.com/blog/evolution-high-performance-foveated-rendering-adrenoTags:
Optimized XR Tools and Hardware Highlighted at Facebook Connect
In case you missed it, Facebook Connect was full of exciting announcements and valuable workshops for developers in Extended Reality (XR). Qualcomm Technologies, Inc. (QTI) has been collaborating...
https://developer.qualcomm.com/blog/optimized-xr-tools-and-hardware-highlighted-facebook-connectTags:
XR User Interfaces and Perception Technologies
Like most of us, your experience with human machine interaction (HMI) probably began with 2D computer desktop graphic user interfaces (GUIs). Recently, HMI has grown to encompass movements and...
https://developer.qualcomm.com/blog/xr-user-interfaces-and-perception-technologies