Results for: opengl

Exciting Snapdragon Spaces Announcements from AWE 2023

Augmented World Expo (AWE), an annual conference showcasing the latest AR, VR, and wearable technology, recently wrapped up its 2023 US event in Santa Clara, California. At this year’s event, their...
https://developer.qualcomm.com/blog/exciting-snapdragon-spaces-announcements-awe-2023
Tags:

Snapdragon Spaces: An OpenXR Implementation for Developing Headworn AR Experiences

In our recent blog post, The Architecture of Snapdragon Spaces, we discussed the features and benefits of our Snapdragon Spaces XR Developer Platform for developing headworn AR experiences. We also...
https://developer.qualcomm.com/blog/snapdragon-spaces-openxr-implementation-developing-headworn-ar-experiences
Tags:

The Evolution of High Performance Foveated Rendering on Adreno

Co-written by Jonathan Wicks and Sam Holmes Virtual reality (VR) headsets immerse users by bringing the screen directly to the user’s eyes as two separate displays, one for each eye. Developers can...
https://developer.qualcomm.com/blog/evolution-high-performance-foveated-rendering-adreno
Tags:

Improving VR Performance Using Motion Estimation OpenGL Extensions

Co-written by Jonathan Wicks and Sam Holmes XR presents many challenges, with its high framerate requirements, high resolution, and low latency, all within a small power and thermal budget. One...
https://developer.qualcomm.com/blog/improving-vr-performance-using-motion-estimation-opengl-extensions
Tags:

XR1 Platform Makes It Real for Developers

Extended reality (XR) refers to the wide range of virtual-to-real world environments including VR (virtual reality), AR (augmented reality), and various combinations of the two. XR is a hot topic and...
https://developer.qualcomm.com/blog/xr1-platform-makes-it-real-developers
Tags: