Results for: xr

GPU Motion Estimation: Improved Handling of Repeating Patterns

Estimating Motion in Images Image based motion estimation is a class of techniques which analyze sequential image frames and determine how each region of an image moves from one frame to the...
https://developer.qualcomm.com/blog/gpu-motion-estimation-improved-handling-repeating-patterns
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Recap: droidcon New York 2023

If you’re looking for a one-stop shop that offers news, learning resources, and conferences on all things related to Android development, then droidcon offers just that. Known mainly for their...
https://developer.qualcomm.com/blog/recap-droidcon-new-york-2023
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From A to Z – Learn the Fundamentals of Qualcomm AI in our new course

You might have seen a few headlines lately about AI, most notably generative AI. While most people tend to think that AI requires powerful, cloud-based servers, today’s edge devices, like...
https://developer.qualcomm.com/blog/learn-fundamentals-of-qualcomm-ai-our-new-course
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Exciting Snapdragon Spaces Announcements from AWE 2023

Augmented World Expo (AWE), an annual conference showcasing the latest AR, VR, and wearable technology, recently wrapped up its 2023 US event in Santa Clara, California. At this year’s event, their...
https://developer.qualcomm.com/blog/exciting-snapdragon-spaces-announcements-awe-2023
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Rock Paper Reality Creates Unique AR Experience with San Diego Padres

Play Ball! Have you ever wondered what it would be like to visually experience what it’s like standing in the batter’s box at a Major League Baseball stadium? This is exactly what the team at Rock...
https://developer.qualcomm.com/blog/rock-paper-reality-creates-unique-ar-experience-san-diego-padres
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Why Snapdragon Spaces is a big deal for AR Development

We believe that lightweight headworn AR glasses are poised to become the next evolution of the smartphone. They offer even more immersive experiences than 2D screens and will transition users from...
https://developer.qualcomm.com/blog/why-snapdragon-spaces-big-deal-ar-development
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A Virtual Boost in VR Rendering Performance with Synchronous Space Warp

Co-written by Jonathan Wicks and Sam Holmes Rendering in VR demands that hardware and applications maintain very high frame rates. A typical PCVR (PC and VR) setup comprises a PC connected to a head-...
https://developer.qualcomm.com/blog/virtual-boost-vr-rendering-performance-synchronous-space-warp
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AR and Snapdragon Spaces: From Theory to Practice

Augmented reality (AR) has evolved to the point where we think lightweight headworn AR glasses are poised to become the next evolution of the smartphone. This lets users view their surroundings...
https://developer.qualcomm.com/blog/ar-and-snapdragon-spaces-theory-practice
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Snapdragon Spaces: An OpenXR Implementation for Developing Headworn AR Experiences

In our recent blog post, The Architecture of Snapdragon Spaces, we discussed the features and benefits of our Snapdragon Spaces XR Developer Platform for developing headworn AR experiences. We also...
https://developer.qualcomm.com/blog/snapdragon-spaces-openxr-implementation-developing-headworn-ar-experiences
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