Results for: vulkan

XR1 Platform Makes It Real for Developers

Extended reality (XR) refers to the wide range of virtual-to-real world environments including VR (virtual reality), AR (augmented reality), and various combinations of the two. XR is a hot topic and...
https://developer.qualcomm.com/blog/xr1-platform-makes-it-real-developers
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Developing 3D Graphics with Vulkan on Mobile

At GDC 2018 there was a lot of coverage of the Vulkan API, which is an open-standard, cross-platform, and extensible 3D graphics API from the Khronos Group. While Qualcomm Developer Network has...
https://developer.qualcomm.com/blog/developing-3d-graphics-vulkan-mobile
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Heterogeneous Computing: An Architecture and a Technique

If you’re looking to create great mobile experiences, optimization isn’t optional: it’s a crucial step that helps transform good ideas into great execution. In our previous “Start Cooking with...
https://developer.qualcomm.com/blog/heterogeneous-computing-architecture-and-technique
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Upgraded Tools for Vulkan: Adreno SDK and Snapdragon Profiler

Have you been following the Vulkan graphics and compute API? Shortly after it was made available, we posted about the explicit control Vulkan gives developers over graphics acceleration and the...
https://developer.qualcomm.com/blog/upgraded-tools-vulkan-adreno-sdk-and-snapdragon-profiler
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Introducing Vulkan – Explicit Control Over Graphics Acceleration

Vulkan is here from the Khronos Group, and it’s designed to make it easier for developers to use the GPU for greater realism in 3D graphics and greater efficiency in compute applications. That’s...
https://developer.qualcomm.com/blog/introducing-vulkan-explicit-control-over-graphics-acceleration
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