Results for: vulkan

Generating 3D scenes from 2D images more efficiently – Mobile NeRF rendering using Vulkan on Adreno GPU

Co-written with Aleksandra Krstic, Alex Bourd and Shuaib Arshad. Suppose you came home from vacation with a few dozen photos from different perspectives of the Eiffel Tower or the Taj Mahal or...
https://developer.qualcomm.com/blog/generating-3d-scenes-2d-images-more-efficiently-mobile-nerf-rendering-using-vulkan-adreno-gpu
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Snapdragon Spaces: An OpenXR Implementation for Developing Headworn AR Experiences

In our recent blog post, The Architecture of Snapdragon Spaces, we discussed the features and benefits of our Snapdragon Spaces XR Developer Platform for developing headworn AR experiences. We also...
https://developer.qualcomm.com/blog/snapdragon-spaces-openxr-implementation-developing-headworn-ar-experiences
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The Evolution of High Performance Foveated Rendering on Adreno

Co-written by Jonathan Wicks and Sam Holmes Virtual reality (VR) headsets immerse users by bringing the screen directly to the user’s eyes as two separate displays, one for each eye. Developers can...
https://developer.qualcomm.com/blog/evolution-high-performance-foveated-rendering-adreno
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XR1 Platform Makes It Real for Developers

Extended reality (XR) refers to the wide range of virtual-to-real world environments including VR (virtual reality), AR (augmented reality), and various combinations of the two. XR is a hot topic and...
https://developer.qualcomm.com/blog/xr1-platform-makes-it-real-developers
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Developing 3D Graphics with Vulkan on Mobile

At GDC 2018 there was a lot of coverage of the Vulkan API, which is an open-standard, cross-platform, and extensible 3D graphics API from the Khronos Group. While Qualcomm Developer Network has...
https://developer.qualcomm.com/blog/developing-3d-graphics-vulkan-mobile
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Heterogeneous Computing: An Architecture and a Technique

If you’re looking to create great mobile experiences, optimization isn’t optional: it’s a crucial step that helps transform good ideas into great execution. In our previous “Start Cooking with...
https://developer.qualcomm.com/blog/heterogeneous-computing-architecture-and-technique
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Upgraded Tools for Vulkan: Adreno SDK and Snapdragon Profiler

Have you been following the Vulkan graphics and compute API? Shortly after it was made available, we posted about the explicit control Vulkan gives developers over graphics acceleration and the...
https://developer.qualcomm.com/blog/upgraded-tools-vulkan-adreno-sdk-and-snapdragon-profiler
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