Welcome to the QDN blog! We regularly post blogs on a wide array of topics for our developers. From AI, gaming, XR, robotics, IoT, Snapdragon tools, and even 5G. Scroll down to see our most recent posts, and review our Blog Topics in the right navigation.
Windows 10, ARM64 and Unreal Engine? On the same laptop? Is that a thing?
It soon will be. In this blog, I’ll show how you can get started porting your UE4 games and graphics to Windows 10 on ARM in order to prepare for a targeted version of Unreal Engine.
Are you still running your artificial intelligence workloads in the cloud? That may make sense for training your models, but if your applications depend on techniques like person detection and pose estimation to name a few, then it’s time you looked into on-device AI.
Co-written by Jonathan Wicks and Sam Holmes
XR presents many challenges, with its high framerate requirements, high resolution, and low latency, all within a small power and thermal budget. One foundational technology that can be used to counter the workload increase in such an environment is motion estimation – the process of calculating the movement of objects across frames of recorded or rendered images.
Opinions expressed in the content posted here are the personal opinions of the original authors, and do not necessarily reflect those of Qualcomm Incorporated or its subsidiaries ("Qualcomm"). The content is provided for informational purposes only and is not meant to be an endorsement or representation by Qualcomm or any other party. This site may also provide links or references to non-Qualcomm sites and resources. Qualcomm makes no representations, warranties, or other commitments whatsoever about any non-Qualcomm sites or third-party resources that may be referenced, accessible from, or linked to this site.