Results for: Carlos A. Dominguez Caballero
Using Shaders for Realistic Graphics on Mobile
Realism in games is achieved by implementing effects like lighting and shadows, physics-based particle systems and water effects, and special effects like motion blur, bump mapping, and distortion....
https://developer.qualcomm.com/blog/using-shaders-realistic-graphics-mobileTags:
Variable Rate Shading Has Arrived on Mobile with Impressive Results
Occasionally, there’s a feature that is thought to be too good to be true. In the case of Variable Rate Shading (VRS), it is the real deal! VRS is a feature that can result in huge performance and...
https://developer.qualcomm.com/blog/variable-rate-shading-has-arrived-mobile-impressive-resultsTags:
Are you developing games for our platforms? Use our Game Developer Guides.
Games are the biggest revenue generator — more than 72 percent as of late last year — of all apps on both Android and iOS. If you want a slice of that pie (or a bigger slice of it than you already...
https://developer.qualcomm.com/blog/are-you-developing-games-our-platforms-use-our-game-developer-guidesGame Developers: Windows 10 ARM64 Support Is Coming to Unreal Engine
Windows 10, ARM64 and Unreal Engine? On the same laptop? Is that a thing?
It soon will be. In this blog, I’ll show how you can get started porting your UE4 games and graphics to Windows 10 on ARM in...
https://developer.qualcomm.com/blog/game-developers-windows-10-arm64-support-coming-unreal-engine