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Microsoft’s annual Build conference just wrapped up its 11th edition. Aimed at showcasing Microsoft’s latest technologies for developers, the event was jam-packed with over 330 presentations, covering everything from Azure and IoT to games and productivity.
We want to share with you some of the conference’s recurring themes, how they align with our own visions and technologies, and what they mean for you, the developer.
Today’s intelligent IoT edge devices can utilize cellular and Wi-Fi to connect with the cloud for reliable high-bandwidth and low-latency connectivity. But incorporating wireless connectivity into your IoT device is more involved than simply integrating a radio module. In addition to functional and technical considerations, other requirements include the level of wireless technology adoption in your target region or deployment area, as well as region-specific regulatory requirements and network operator capabilities. Let’s take a closer look.
When it comes to gaming, we all want to win! Gamers want the best experiences, while game developers want to provide the best games and make revenue to develop even more great games.
Technological advances have changed how gamers acquire games and consume content. Today, the cloud hosts content and provides lightning-fast downloads, while mobile devices allow gamers to play virtually anytime, anywhere. The result? New models for distribution and monetization of games.
Wikipedia’s definition of augmented reality (AR) includes terms like “sensory modalities” and “somatosensory”, but don’t let that terminology intimidate you. AR development really boils down to a few building blocks like real-time video capture, rendering, sensors, some form of input, and code to tie it together.
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