Results for: Brian Vogelsang
Rock Paper Reality Creates Unique AR Experience with San Diego Padres
Play Ball!
Have you ever wondered what it would be like to visually experience what it’s like standing in the batter’s box at a Major League Baseball stadium?
This is exactly what the team at Rock...
https://developer.qualcomm.com/blog/rock-paper-reality-creates-unique-ar-experience-san-diego-padresTags:
Why Snapdragon Spaces is a big deal for AR Development
We believe that lightweight headworn AR glasses are poised to become the next evolution of the smartphone. They offer even more immersive experiences than 2D screens and will transition users from...
https://developer.qualcomm.com/blog/why-snapdragon-spaces-big-deal-ar-developmentTags:
A Virtual Boost in VR Rendering Performance with Synchronous Space Warp
Co-written by Jonathan Wicks and Sam Holmes
Rendering in VR demands that hardware and applications maintain very high frame rates. A typical PCVR (PC and VR) setup comprises a PC connected to a head-...
https://developer.qualcomm.com/blog/virtual-boost-vr-rendering-performance-synchronous-space-warpTags:
AR and Snapdragon Spaces: From Theory to Practice
Augmented reality (AR) has evolved to the point where we think lightweight headworn AR glasses are poised to become the next evolution of the smartphone. This lets users view their surroundings...
https://developer.qualcomm.com/blog/ar-and-snapdragon-spaces-theory-practiceTags:
Snapdragon Spaces: An OpenXR Implementation for Developing Headworn AR Experiences
In our recent blog post, The Architecture of Snapdragon Spaces, we discussed the features and benefits of our Snapdragon Spaces XR Developer Platform for developing headworn AR experiences. We also...
https://developer.qualcomm.com/blog/snapdragon-spaces-openxr-implementation-developing-headworn-ar-experiencesTags:
The Architecture of Snapdragon Spaces
Augmented World Expo (AWE) recently covered the latest news and exciting updates in augmented reality (AR). A couple of weeks back we published an overview of our presentation, The Ticket to the...
https://developer.qualcomm.com/blog/architecture-snapdragon-spacesTags:
Your Ticket to the Metaverse
Augmented World Expo (AWE), an annual event showcasing the latest advancements in augmented reality (AR), recently covered everything from the latest hardware and tools to ethics and implications for...
https://developer.qualcomm.com/blog/your-ticket-metaverseTags:
Building Blocks and Skills to Break into AR Development
Wikipedia’s definition of augmented reality (AR) includes terms like “sensory modalities” and “somatosensory”, but don’t let that terminology intimidate you. AR development really boils down to a few...
https://developer.qualcomm.com/blog/building-blocks-and-skills-break-ar-developmentTags:
The Evolution of High Performance Foveated Rendering on Adreno
Co-written by Jonathan Wicks and Sam Holmes
Virtual reality (VR) headsets immerse users by bringing the screen directly to the user’s eyes as two separate displays, one for each eye.
Developers can...
https://developer.qualcomm.com/blog/evolution-high-performance-foveated-rendering-adrenoTags:
XR for a Changing World: Demos from the hubraum Mixed Reality Demo Day
In our blog, Creating a new Reality for Smartphones with Spatial Computing, we introduced hubraum, a tech incubator run by Deutsche Telekom that connects start-ups with industry telco players to...
https://developer.qualcomm.com/blog/xr-changing-world-demos-hubraum-mixed-reality-demo-day