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With humble beginnings as web services providers back in 2005, the team at Bratislava, Slovakia-based Analytica Design has transitioned to work on mobile technologies focusing on interactive games that make use of engaging augmented reality (AR) features.
“As our passion is found in mobile games, we were experimenting a lot with combining AR and mobile games. We found it very attractive to play these games in the real world,” said Stan Kuhn from Analytica (pictured below).
You want to develop native C/C++ Android apps using the Android NDK, but you also want to work in Visual Studio where you’re comfortable, right?
Up to now, most developers have had to learn a new environment like Eclipse, then transfer their code to it and start work on their Android apps. It’s a pretty arduous transition, and not really the best initiation you could have to the world of mobile app development.
But starting now, if you have Android projects that you’d like to develop in Visual Studio 2012/2013, we’ve got you covered.
If you’re interested in DSP customization, then you’ve already convinced yourself of the advantages that heterogeneous computing can bring to your application. A few days ago I posted about three new features in Hexagon SDK 2.0: Qualcomm® Snapdragon™ 810 support, mDSP offload and dynamic tuning. In this post I’ll focus on a few more features that will help take you to where we think heterogeneous computing and software development are headed:
New chipset support. New target DSP. New real-time tuning. New compiler. New options for audio algorithms.
What are point-releases for, but to introduce new functions? We’ve recently released Hexagon SDK 2.0, with a fistful of ways you can take even greater advantage of the high performance and low power consumption waiting for you on the Hexagon DSP:
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