Results for: adreno

The Rise of Mobile eSports and the Influence of Snapdragon Elite Gaming and 5G

In eSports: Following the Rise of a new Sport we talked about the explosive growth of eSports, which has traditionally been based around PC games. Now, with a new generation of mobile-first gamers...
https://developer.qualcomm.com/blog/rise-mobile-esports-and-influence-snapdragon-elite-gaming-and-5g
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Developing 3D Graphics with Vulkan on Mobile

At GDC 2018 there was a lot of coverage of the Vulkan API, which is an open-standard, cross-platform, and extensible 3D graphics API from the Khronos Group. While Qualcomm Developer Network has...
https://developer.qualcomm.com/blog/developing-3d-graphics-vulkan-mobile
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How to Use App Tune-up Kit for More Accurate App Frame Rate Readings

Problem: How do I measure graphics performance? Frame rate is a good indicator of graphics performance, but this data is not always available. Some apps display frames per second (FPS) on-screen,...
https://developer.qualcomm.com/blog/how-use-app-tune-kit-more-accurate-app-frame-rate-readings
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Epic Games & Qualcomm Technologies Make Art & Tech Come to Life

“I didn’t know you guys and Epic Games are working together.” I’ve heard that at a few of the conferences and shows I’ve attended recently, so I’ll describe our collaboration in this post. Most...
https://developer.qualcomm.com/blog/epic-games-qualcomm-technologies-make-art-tech-come-life
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New Tool Helps Game Developers Ease Transition From Console & PC To Mobile

Have you made your plans for the Game Developers Conference (GDC) next week in San Francisco? We’ll be there to demonstrate the new Qualcom® Snapdragon™ Debugger for Visual Studio v1.0 and updates to...
https://developer.qualcomm.com/blog/new-tool-helps-game-developers-ease-transition-console-pc-mobile
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