Results for: adreno
Developing 3D Graphics with Vulkan on Mobile
At GDC 2018 there was a lot of coverage of the Vulkan API, which is an open-standard, cross-platform, and extensible 3D graphics API from the Khronos Group. While Qualcomm Developer Network has...
https://developer.qualcomm.com/blog/developing-3d-graphics-vulkan-mobileTags:
How to Use App Tune-up Kit for More Accurate App Frame Rate Readings
Problem: How do I measure graphics performance? Frame rate is a good indicator of graphics performance, but this data is not always available. Some apps display frames per second (FPS) on-screen,...
https://developer.qualcomm.com/blog/how-use-app-tune-kit-more-accurate-app-frame-rate-readingsTags:
Epic Games & Qualcomm Technologies Make Art & Tech Come to Life
“I didn’t know you guys and Epic Games are working together.” I’ve heard that at a few of the conferences and shows I’ve attended recently, so I’ll describe our collaboration in this post. Most...
https://developer.qualcomm.com/blog/epic-games-qualcomm-technologies-make-art-tech-come-lifeTags:
Adreno OpenCL on Linux/Ubuntu
https://developer.qualcomm.com/forum/qdn-forums/maximize-hardware/mobile-gaming-graphics-adreno/28584New Tool Helps Game Developers Ease Transition From Console & PC To Mobile
Have you made your plans for the Game Developers Conference (GDC) next week in San Francisco? We’ll be there to demonstrate the new Qualcom® Snapdragon™ Debugger for Visual Studio v1.0 and updates to...
https://developer.qualcomm.com/blog/new-tool-helps-game-developers-ease-transition-console-pc-mobile