What is Adreno SDK?
Adreno SDK is a collection of samples, demos, tools, and documentation to help you maximize use of the Adreno GPU.
What are the system requirements for Adreno SDK?
A PC running Windows 7 or Windows 8, Ubuntu 12.04+, or OS X with an Adreno 2xx, 3xx, or 4xx GPU device. For OpenGL ES emulation, your PC must support OpenGL 3.3 or greater for OpenGL ES 3.0 applications, or OpenGL 4.4 for OpenGL ES 3.1 and AEP applications.
To build the Adreno SDK samples for Android you will need recent versions of the Android SDK and Android NDK. If you would like to build them for Windows desktop, you’ll need Visual Studio 2012+.
Does Adreno SDK also work devices that do not have a Snapdragon processor?
Adreno SDK is created for open cross platform APIs, thus most of the samples may work on devices that are not powered by Qualcomm Snapdragon processors, but the SDK samples are intended to demonstrate optimized graphics techniques on Adreno GPUs and will perform best with devices powered by Snapdragon™ processors.
What is included in the Adreno SDK for OpenCL?
This SDK includes usage examples for Qualcomm Technologies extensions to OpenCL including:
- Built-in extension functions
- Compressed images
- Efficient convolution with and without new built-in extension functions.
- Variety of kernels using vector read and write operations for given image formats
Setup and Installation
What is the installation procedure for Adreno SDK?
Run the installer executable on your host PC. The installer will walk you through the required steps. We recommend running the installer with administrator privileges.
Once installed, use the Adreno SDK Browser to access the SDK’s samples, documentation, and tools.
What types of samples does the Adreno SDK provide?
The Adreno SDK includes samples for OpenGL ES, DirectX, and Vulkan™. A wide range of samples and demos are provided for both beginners and experienced developers.
What tools are provided in the Adreno SDK?
The Adreno SDK includes a number of small utilities you may find useful in your development. It also includes an OpenGL ES emulator, which you can use to develop OpenGL ES applications on the desktop before porting to an Android device.
A Texture Tools package is also in the SDK and includes a Texture Converter library and the Adreno Texture Tool. The Texture Converter library allows you to convert to and from compressed texture formats. The Adreno Texture Tools enables you to do the same conversion through a GUI.
A comprehensive list of all the tools and libraries included in Adreno SDK:
- Build - desktop build configurations for all tools
- Emulator - OpenGL ES emulator
- FbxModelConverter - converts FBX to a mesh model format used by the sample framework
- FontMaker - converts TrueType font to a font format used by the sample framework
- GLESExtLib - OpenGL ES 3 extension library
- MeshConverter - converts .obj to .mesh for use in the sample framework
- PC2Android - utility that allows one to use the PC to send input commands to a connected Android device
- QCompress - Adreno Texture Tool
- ResourcePacker - given assets as input, creates pak files of assets
- ShaderPreprocessor - used in sample and demo asset pipeline to parse shaders
- TextureConverter - texture conversion library
Can the Adreno SDK help me optimize my game?
The Adreno SDK is meant to guide you in developing your application for Adreno GPUs. Documentation in the Adreno SDK, such as the Adreno Developer Guide, will help you understand best practices for working with the Adreno GPU. For profiling, please refer to the Adreno Profiler.
Why do I get an error when trying to build samples for Android?
The Adreno SDK samples use ‘ndk-build’ to build for Android. Please ensure the Android platform tools are in your system path.
Why do I get an error when trying to run Vulkan samples on my commercial Android device?
Our Vulkan samples require a Vulkan driver and supported Android hardware. Currently only Snapdragon 820 MDPs from Intrinsyc are supported.