Mobile Gaming & Graphics (Adreno) Tools and Resources

Use the Adreno™ mobile gaming and graphics optimization tools and resources below to kick your graphics into high gear – for the kind of games and innovative UIs that truly stand out.

Developer Forums

Adreno Mobile Gaming & Graphics Forum
Collaborate with other developers who understand the value and complexities of creating truly stunning graphics.

Adreno SDK

Updated 17 Mar 14

The Adreno SDK includes tools, libraries, samples, documentation, and tutorials for working with the OpenGL ES, DirectX, OpenCL, and OpenSL API’s. With v3.5, there is improved shader compilation, error checking and linking to be as accurate as the Adreno driver on device. Additionally, new Snapdragon OpenCL General Programming Guidelines, Visual Studio 2012 Texture Converter libraries and support for all OpenGL ES 3 texture formats are now available. View the full release notes for more information.

Updated 17 Mar 14

Adreno Profiler

Updated 13 Mar 14

Supports Android and Windows RT. Provides optimization, per-frame analysis and real-time performance counter visualization.

Updated 13 Mar 13
Updated 13 Mar 14
Updated 18 Mar 14


Updated 17 Apr 14
This release contains a developer preview of the user-mode driver binaries for Qualcomm’s Adreno 3xx GPU on Nexus 4, Nexus 5, and Nexus 7 devices running Google Android 4.4.2 KitKat. It has been tested with the KOT49H factory image. This release is intended only for developers, and does not meet our customer release quality. Refer to the included release notes for a list of fixes and enhancements.