Mobile Gaming & Graphics (Adreno) Tools and Resources

Use the Adreno™ mobile gaming and graphics optimization tools and resources below to kick your graphics into high gear – for the kind of games and innovative UIs that truly stand out.

Adreno SDK

The Adreno SDK v3.9 update offers the following:

  • Added OpenGL ES 3.1 samples for Android
  • Added OpenGL ES 3.1 and AEP support to the OpenGL ES Emulator
  • Added support for BC1 and BC2 texture formats to the Texture Converter
  • Updated Adreno SDK Browser
  • Fixed various bugs in OpenGL ES and OpenCL samples and the sample framework
  • Fixed problems with samples on Linux and OSX
Updated 12 Mar 15

Adreno Profiler

The Adreno Profiler 4.0 release includes support for OpenGL ES 3.1 and AEP extensions with Adreno 4xx GPU’s along with a number of stability fixes. Please read the Adreno Profiler Help documentation for more information on how to use Adreno Profiler with OpenGL ES 3.1 and AEP.

Updated 03 Feb 15
Updated 03 Feb 15
Updated 03 Feb 15
Updated 13 Mar 14

Please note the 32 bit version of this software is deprecated and will no longer be supported.


Updated 20 Feb 15
This document is a guide for developing and optimizing OpenGL ES applications for Android on platforms containing Qualcomm Adreno GPUs. OpenGL ES is a subset of the OpenGL API for developing 2D and 3D graphics, designed for use on embedded systems, which typically are constrained by processor capability, memory limitation, and power consumption limits.

Developer Forums

Adreno Mobile Gaming & Graphics Forum
Collaborate with other developers who understand the value and complexities of creating truly stunning graphics.


Updated 25 Jul 14

Demand for gaming on mobile devices is growing rapidly, generating strong momentum and opportunity. The Android platform is thriving and offers game developers a growing opportunity to generate revenue on a global scale. This paper discusses how Qualcomm Technologies Inc. is helping the mobile gaming industry to take advantage of this opportunity by solving three key challenges for developers:

  • How to create immersive gaming experiences within the power and thermal constraints of mobile devices?
  • How to develop a game that addresses a sizeable portion of the mobile gaming segment with minimal code variations?
  • How to take advantage of the hardware’s capabilities without sacrificing time-to-market?


Updated 07 Aug 14

This release contains a developer preview of the user-mode driver binaries for Qualcomm Adreno 3xx GPU on Nexus 4, Nexus 5, and Nexus 7 devices running Google Android 4.4.4 KitKat. This release includes OpenCL in addition to OpenGL ES. It has been tested with the KTU84P factory image. This release is intended only for developers, and does not meet our customer release quality. Refer to the included release notes for a list of fixes and enhancements.