- Unity 5.2.0f3 for everything except soundfields
- Unity 2017.1.0f3 (or later) for everything
- Windows 7 (32-bit or 64-bit) or Windows 10 (64-bit)
- Mobile devices running Android 7.0 (or later)
- Supported processors: Qualcomm Snapdragon 835 and Snapdragon 845
- DSP reverb offloading currently requires a Snapdragon 835 or Snapdragon 845 processor
Other hardware configurations may work, but have not been tested.
How to Get Support
Visit the 3D Audio Tools forum to get support for this product.
- Currently only Microsoft Windows and Android are supported.
- Soundfields are not supported on Unity 5 (although sound objects are supported).
- Currently this plugin supports up to 64 objects playing simultaneously and two soundfields playing simultaneously.
- It's possible you could encounter occasional audio dropouts on a Windows computer running many simultaneous sound objects. These dropouts are unlikely to occur when your title is running on a supported Android device.
- If your Android mobile device does not have a Snapdragon 835 or Snapdragon 845 processer, reverb may run on the CPU rather than being offloaded to the Qualcomm Hexagon DSP on the Snapdragon 835, or the Compute DSP on the Snapdragon 845.
What’s in 3D Audio Plugin for Unity version 1.2?
- Unity 5.x supported again out of the box (1.1 broke this). This was tested on 5.2.0f3, the earliest Unity version that supports spatialization plugins.
- q3d_audio_update_1.2.bat now works out of the box (1.1 only worked with tedious user-path creation)
- logarithmic falloff is now the default for sound objects, not linear (to mirror Unity's defaults)
- Brightness parameter is now normalized between 0 and 1 (which is what the underlying code expects)
- Additional in-Editor tooltips for clarity
What’s in 3D Audio Plugin for Unity version 1.1?
- Supports Unity 2018.x (tested on 2018.3.9f1)
- Allow user to specify preference for reverb processor from both the command line and in the Editor
- Fixed bug where 32 samples of silence was sometimes inserted in the middle of the second 256 sample block of a sound
- Reverb is now never processed if wetmix=0, saving up to ~1ms per audio frame on 845 (with reverb on CDSP) on the (recommended) Best Latency setting
- Reverb default settings are now correctly set when pushing "play" in the Editor rather than often keeping previous settings
- Fixed typos in tooltips
- Miscellaneous, minor CPU performance optimization
- Various spurious asserts in debug/logging builds fixed