Hi, don't know where to post this specific question, I'll just post it here. Our Meta Quest 3 Vulkan game using UE4.27 crashed at certain point in game. I was able to obtain this log from Android logcat. I want to know what it means, and what can we do to fix this. Specifically, what does opcode 0x0000001e mean?
Meta Quest 3 driver crash
Posted: Wed, 2024-03-20 22:39
Hello,
I am also developing with Quest 3. Did you use Adreno OpenCL SDK successfully on Quest 3?
I just begin with Adreno SDK on Quest 3, and the OpenCL SDK cannot find the platform, I am confused where is wrong.
Hello, Your Meta Quest 3 Vulkan game, built with Unreal Engine 4.27, crashed at a certain point, and you obtained a log from Android logcat. The log contains the error code "opcode 0x0000001e," indicating a specific operation that caused the crash. To fix this, review the logcat output for more context, check Unreal Engine documentation and forums ADPVantage for solutions, debug the issue, ensure dependencies are up to date, optimize code and assets for performance and test the game on different devices for compatibility. By investigating the log and following these steps, you can identify and resolve the cause of the crash.