Hi all, i dont know if im at the correct forum.
I use Snapdragon everyweek to profile the games i work at my current company, amazing software and had helped me a lot to optimized Unity Games.
My question now is how can i calculate or do a Budget for an specific GPU? I saw a video before but i cant find the link at all.
Snapdragon have an Adreno 530, 624Mhz (510/624/650) GFlops 407/498/519. What else i do need to know? Is there some math for calculating the amount of vertex i can send for 33ms? How about the memory for textures? How should i know if im sending to much data to the gpu?
And what about the pixelrate? 1x, 2x, 3x? What should be ok?
Right now they are asking me to make a texture budget for the gpu, but i have no idea how.
Really newbe questions.
Thank you.
The Adreno Developer Guide has information and recommendations that may help answer your questions: https://developer.qualcomm.com/download/adrenosdk/adreno-opengl-es-devel...
Eric