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How realistic is the light representation in the mobile games you develop? A big part of the user experience in all games is how well you approximate the real-world model of light, including reflections, refraction and shadows.
Play Ball! Have you ever wondered what it would be like to visually experience what it’s like standing in the batter’s box at a Major League Baseball stadium?
You like running your machine learning (ML) workloads with the Qualcomm Adreno OpenCL ML SDK on Adreno GPUs.
When it comes to gaming, we all want to win! Gamers want the best experiences, while game developers want to provide the best games and make revenue to develop even more great games.
We recently participated in the 36th annual Game Developers Conference (GDC), held at the Moscone Center in San Francisco, CA, from March 21st to 25th.
Even though mobile gaming represents the biggest and fastest growing gaming segment, today’s gamers are passionate about games regardless of the platform. And they’re demanding!
Realism in games is achieved by implementing effects like lighting and shadows, physics-based particle systems and water effects, and special effects like
Occasionally, there’s a feature that is thought to be too good to be true. In the case of Variable Rate Shading (VRS), it is the real deal! VRS is a feature that can result in huge performance and power benefits without compromising the visual quality of your game.
Co-written by Jonathan Wicks and Sam Holmes Virtual reality (VR) headsets immerse users by bringing the screen directly to the user’s eyes as two separate displays, one for each eye.
Even with a well-designed app and a robust marketing campaign, you can always do more to reach your target level of success.
Are you using OpenCL to run machine learning workloads on the Qualcomm® Adreno™ GPU? Want to optimize your application and improve performance?
We’ve teamed up with the IMGA (International Mobile Gaming Awards) to bring you a whitepaper on the 5G Future of Mobile Games.
A new online report for developer opportunities in mobile games.
We’ve teamed up with the IMGA (International Mobile Gaming Awards) to bring you a whitepaper on the 5G Future of Mobile Games.
We’ve teamed up with the IMGA (International Mobile Gaming Awards) to bring you a whitepaper on the 5G Future of Mobile Games.
New opportunities for mobile game developers to provide heightened levels of immersion are being created at the intersection of television, cinema, and videogames. It becomes even more compelling when these transmedia experiences are combined with 5G, pervasive gaming, and AI.
Many of you can probably remember when consuming content like music and videos involved going to a store to buy or rent the physical media on which it was distributed.

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