Avg Frame Time displays two.
My Application has two EGL Context, but one of them just draws and glRead, no swap called ;
another of them will draw and swap .(one frame may end up with swap signal
So I want to know the boundary in one frame for that 'no-swap' EGL
Can you try the function below function which can give more detail info about rendering time?
New Trace [x] OpenGL ES RenderStages
Thanks
Bob Du
Is this problem solved?
i am also looking for someone that can write my research paper online
i hope that will be a realible servie that can handle with my task
Hi, tomgould34
What is the issue for you?
Thanks
Bob Du
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