I can't make a snapshot of my Unity application, while all other functions works fine.
I just see the next message: No eligible process found
Could you help me, please?
Device:
Galaxy S9 SM-G960U1
Snapdragon 845
Adreno 630
Snapdragon Profiler:
v2019.3.0.91322019
Sep 13 2019 02:08:21
AndroidManifest has next permissions:
<uses-permission android:name="android.permission.INTERNET"/ >
<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" / >
<uses-permission android:maxSdkVersion="18" android:name="android.permission.WRITE_EXTERNAL_STORAGE"/ >
<uses-permission android:maxSdkVersion="18" android:name="android.permission.READ_EXTERNAL_STORAGE"/ >
Logcat:
I, 11-05 14:10:43.448, 31028, 31028, com.mytestapp, Adreno, Initializing interception library...,
I, 11-05 14:10:43.450, 31028, 31028, com.mytestapp, Adreno, Interceptor initialized,
E, 11-05 14:10:43.450, 31028, 31028, com.mytestapp, linker, library "/vendor/lib/egl/libGLESv2_adreno.so" ("/vendor/lib/egl/libGLESv2_adreno.so") needed or dlopened by "/data/app/com.qualcomm.snapdragonprofiler.profilerlayer.armeabi_v7a-1K3_iHMN2oDobCCjPVKMmA==/lib/arm/libq3dtools_esx.so" is not accessible for the namespace: [name="(default)", ld_library_paths="", default_library_paths="/system/lib", permitted_paths="/system/lib/drm:/system/lib/extractors:/system/lib/hw:/system/product/lib:/system/framework:/system/app:/system/priv-app:/vendor/framework:/vendor/app:/vendor/priv-app:/odm/framework:/odm/app:/odm/priv-app:/oem/app:/system/product/framework:/system/product/app:/system/product/priv-app:/data:/mnt/expand"],
I, 11-05 14:10:43.450, 31028, 31028, com.mytestapp, Adreno, Failed to load /vendor/lib/egl/libGLESv2_adreno.so,
I, 11-05 14:10:43.450, 31028, 31028, com.mytestapp, Adreno, Failed to initialize profiler hooks,
D, 11-05 14:10:43.468, 31028, 31089, com.mytestapp, libEGL, loaded /vendor/lib/egl/libEGL_adreno.so,
D, 11-05 14:10:43.473, 31028, 31089, com.mytestapp, libEGL, loaded /vendor/lib/egl/libGLESv1_CM_adreno.so,
D, 11-05 14:10:43.474, 699, 699, , audio_hw_primary, out_standby: enter: stream (0xf23fa000) usecase(12: audio-ull-playback),
D, 11-05 14:10:43.486, 31028, 31089, com.mytestapp, libEGL, loaded /vendor/lib/egl/libGLESv2_adreno.so,
I, 11-05 14:10:43.706, 31028, 31090, com.mytestapp, Adreno, QUALCOMM build : d693045, Ia714560336,
I, 11-05 14:10:43.706, 31028, 31090, com.mytestapp, Adreno, Build Date : 12/04/18,
I, 11-05 14:10:43.706, 31028, 31090, com.mytestapp, Adreno, OpenGL ES Shader Compiler Version: EV031.25.03.01,
I, 11-05 14:10:43.706, 31028, 31090, com.mytestapp, Adreno, Local Branch : ,
I, 11-05 14:10:43.706, 31028, 31090, com.mytestapp, Adreno, Remote Branch : refs/tags/AU_LINUX_ANDROID_LA.UM.7.3.R1.09.00.00.423.055,
I, 11-05 14:10:43.706, 31028, 31090, com.mytestapp, Adreno, Remote Branch : NONE,
I, 11-05 14:10:43.706, 31028, 31090, com.mytestapp, Adreno, Reconstruct Branch : NOTHING,
I, 11-05 14:10:43.706, 31028, 31090, com.mytestapp, Adreno, Build Config : S P 6.0.7 AArch32,
I, 11-05 14:10:43.710, 31028, 31090, com.mytestapp, Adreno, PFP: 0x016ee180, ME: 0x00000000,
I, 11-05 14:10:43.715, 31028, 31090, com.mytestapp, ConfigStore, android::hardware::configstore::V1_0::ISurfaceFlingerConfigs::hasWideColorDisplay retrieved: 0,
I, 11-05 14:10:43.715, 31028, 31090, com.mytestapp, ConfigStore, android::hardware::configstore::V1_0::ISurfaceFlingerConfigs::hasHDRDisplay retrieved: 0,
D, 11-05 14:10:43.716, 31028, 31090, com.mytestapp, Unity, [EGL] Request: ES 3.2 RGB0 000 0/0,
D, 11-05 14:10:43.716, 31028, 31090, com.mytestapp, Unity, [EGL] Checking ES 3.2 support...,
D, 11-05 14:10:43.720, 31028, 31090, com.mytestapp, Unity, [EGL] ES 3.2 support detected,
D, 11-05 14:10:43.720, 31028, 31090, com.mytestapp, Unity, [EGL] Found: ID[1] ES 3.2 RGB16 565 0/0,
D, 11-05 14:10:43.720, 31028, 31090, com.mytestapp, Unity, GfxDevice: creating device client; threaded=1,
D, 11-05 14:10:43.720, 31028, 31090, com.mytestapp, Unity, [EGL] Request: ES 3.2 RGB0 000 0/0,
D, 11-05 14:10:43.721, 31028, 31090, com.mytestapp, Unity, [EGL] Found: ID[1] ES 3.2 RGB16 565 0/0,
D, 11-05 14:10:43.721, 31028, 31090, com.mytestapp, Unity, [EGL] Request: ES 3.0 RGB24 888 0/0,
D, 11-05 14:10:43.722, 31028, 31090, com.mytestapp, Unity, [EGL] Found: ID[5] ES 3.0 RGB24 888 0/0,
D, 11-05 14:10:43.722, 31028, 31090, com.mytestapp, Unity, extension is supported with value 0,
D, 11-05 14:10:43.722, 31028, 31090, com.mytestapp, Unity, extension is supported with value 1,
D, 11-05 14:10:43.722, 31028, 31090, com.mytestapp, Unity, extension is supported with value 2,
D, 11-05 14:10:43.722, 31028, 31090, com.mytestapp, Unity, extension is supported with value 5,
D, 11-05 14:10:43.725, 31028, 31090, com.mytestapp, Unity, ANativeWindow: (2220/1080) RequestedResolution: (0/0) RenderingResolution: (0/0) EGLSurface: (2220/1080),
D, 11-05 14:10:43.729, 31028, 31090, com.mytestapp, Unity, Renderer: Adreno (TM) 630,
D, 11-05 14:10:43.729, 31028, 31090, com.mytestapp, Unity, Vendor: Qualcomm,
D, 11-05 14:10:43.729, 31028, 31090, com.mytestapp, Unity, Version: OpenGL ES 3.2 [email protected] (GIT@d693045, Ia714560336) (Date:12/04/18),
D, 11-05 14:10:43.729, 31028, 31090, com.mytestapp, Unity, GLES: 3,
D, 11-05 14:10:43.729, 31028, 31090, com.mytestapp, Unity, GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_EGL_sync GL_OES_vertex_half_float GL_OES_framebuffer_object GL_OES_rgb8_rgba8 GL_OES_compressed_ETC1_RGB8_texture GL_AMD_compressed_ATC_texture GL_KHR_texture_compression_astc_ldr GL_KHR_texture_compression_astc_hdr GL_OES_texture_compression_astc GL_OES_texture_npot GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_OES_texture_3D GL_EXT_color_buffer_float GL_EXT_color_buffer_half_float GL_QCOM_alpha_test GL_OES_depth24 GL_OES_packed_depth_stencil GL_OES_depth_texture GL_OES_depth_texture_cube_map GL_EXT_sRGB GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_EXT_texture_type_2_10_10_10_REV GL_EXT_texture_sRGB_decode GL_EXT_texture_format_sRGB_override GL_OES_element_index_uint GL_EXT_copy_image GL_EXT_geometry_shader GL_EXT_tessellation_shader GL_OES_texture_stencil8 GL_EXT_shader_io_blocks GL_OES_shader_image_atomic GL_OES_sample_variables GL_EXT_texture_border_clamp GL_EXT_EGL_i,
D, 11-05 14:10:43.729, 31028, 31090, com.mytestapp, Unity, mage_external_wrap_modes GL_EXT_multisampled_render_to_texture GL_EXT_multisampled_render_to_texture2 GL_OES_shader_multisample_interpolation GL_EXT_texture_cube_map_array GL_EXT_draw_buffers_indexed GL_EXT_gpu_shader5 GL_EXT_robustness GL_EXT_texture_buffer GL_EXT_shader_framebuffer_fetch GL_ARM_shader_framebuffer_fetch_depth_stencil GL_OES_texture_storage_multisample_2d_array GL_OES_sample_shading GL_OES_get_program_binary GL_EXT_debug_label GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_QCOM_tiled_rendering GL_ANDROID_extension_pack_es31a GL_EXT_primitive_bounding_box GL_OES_standard_derivatives GL_OES_vertex_array_object GL_EXT_disjoint_timer_query GL_KHR_debug GL_EXT_YUV_target GL_EXT_sRGB_write_control GL_EXT_texture_norm16 GL_EXT_discard_framebuffer GL_OES_surfaceless_context GL_OVR_multiview GL_OVR_multiview2 GL_EXT_texture_sRGB_R8 GL_KHR_no_error GL_EXT_debug_marker GL_OES_EGL_image_external_essl3 GL_OVR_multiview_multisampled_render_to_texture GL_EXT_buffer_storage GL_EXT,
D, 11-05 14:10:43.729, 31028, 31090, com.mytestapp, Unity, _external_buffer GL_EXT_blit_framebuffer_params GL_EXT_clip_cull_distance GL_EXT_protected_textures GL_EXT_shader_non_constant_global_initializers GL_QCOM_texture_foveated GL_QCOM_shader_framebuffer_fetch_noncoherent GL_EXT_memory_object GL_EXT_memory_object_fd GL_EXT_EGL_image_array GL_NV_shader_noperspective_interpolation GL_KHR_robust_buffer_access_behavior GL_EXT_EGL_image_storage GL_EXT_blend_func_extended GL_EXT_clip_control,
D, 11-05 14:10:43.733, 31028, 31090, com.mytestapp, Unity, OPENGL LOG: Creating OpenGL ES 3.2 graphics device ; Context level <OpenGL ES 3.2> ; Context handle -847945536,
D, 11-05 14:10:43.733, 31028, 31090, com.mytestapp, Unity, [EGL] Attaching window :0xe57cd808,
D, 11-05 14:10:43.734, 31028, 31090, com.mytestapp, Unity, Warning: Using AndroidBlitType.Never with Linear Rendering requires manual linear-to-sRGB conversion in a custom render pass.,
D, 11-05 14:10:43.734, 31028, 31090, com.mytestapp, Unity, [EGL] Attaching window :0xe57cd808,
D, 11-05 14:10:43.734, 31028, 31090, com.mytestapp, Unity, Initialize engine version: 2019.2.1f1 (ca4d5af0be6f),
There is an issue with the GPU driver on the Galaxy S9 that prevents Snapdragon Profiler's snapshot functionality from working. If/when Samsung releases Android 10 for the S9 the problem should be fixed. Unfortunately, there is no workaround for this issue in the interim, so you will need to use a different Android device.
Eric
Thank you for the fast answer.