Does the Snapdragon Profiler support exporting the current color attachment of a snapshot after a specific GL command? I could not find a more elegant way than simply screencapping the profiler app.
If not, is there a way to export a texture after a specific GL command? I could only find a way to export textures as they appear at the end of the snapshot.
Thanks in advance!
Hi grendell,
You are correct that the content of the textures in the 'Resources' view are static and don't reflect the state of the FBO while traversing through the drawcalls.
If I understand your question correctly it seems that if you double click a drawcall in 'Data explorer' and get the output of the rendering up to that drawcall in the 'Snapshot' view which would reflect the current state of the bound FBO, you would like to be able to export this image right? Snapdragon Profiler 1.6 doesn't currently have the save/export functionality for 'Snapshot' view but it is something we are adding on our upcoming release.