hey forum, i try to create a simple AR plugin for unreal engine 4 , at ready done in opencv but work at low FPS so dont work for me, i found fastCV from forums, seems like a better choice, i decide begin my adventure again, but i have a little problem!, is posible use the .lib on visual studio? i link and set the proper .lib folder also the include dir, but still have unresolver externals when i try to use whatever fcv function!
in order to archive this i get my webcam with direct show from windows, and i try to use whatever i need from fcv to the image data char*
some c++ guru help me with this!
Greetings!!!
je seems fastcv just work in x86 my bad, anyway when i compile stiil give me link errors but this time have 6 missmatchs!, this is not good!, i recompile all in release mode and still give this 2 mismatch link errors:
There are a few thing you need to check.
1. Which version of Visual Studio are you using? 2010 or 2012?
Depending on this, please make sure you use the correct library for corresponding Visual Studio.
2. Which "Runtime Library" do you use? To check, go to your project right click and choose Properties -> Configuration Properties -> C/C++ -> Code Generation -> Runtime Library.
Please make sure if you use MTd or MT, you link the libfastcv.lib from MT directory.
3. Under Properties -> Configuration Properties -> C/C++ -> Linker -> Input -> Additional Dependency, make sure you add libfastcv.lib with correct path. You can add additional path at Properties -> Configuration Properties -> C/C++ -> Linker -> General
Hope it works.
hi ronald thanks for the anwser!, not i am on visual studio 2013 seems is this the problem, i think,
i am using MD and Linker->General is correctly set, i also change to MT with the correspond lib Path but mismatch remainds
i read on stackoverflow the problems is because the .lib from vs2012 is uncompatible with vs2013, i keep research about this! uncompatibility is crap for me!, i need solve this
if you know something else i apreciate your help
Greetings!
Unfortunately, currently, there is no library for Visual Studio 2013.
And you can't use the VS2012 or VS2010 for VS2013.
yep i see very bad for my goals, i fact i cant used in vs2013, so cant integrate to unreal, i watch for another solutions thanks!