Hi,
Using the latest SDK (3.9, Windows) I'm receiving the aforementioned "ES Emulator error: GL error: GL_INVALID_ENUM - found at the end of glDrawElements" message after 'glDrawElements' calls.
I wrap all my calls in debug up with 'glGetError' calls which is firing I guess due to the above error. If I remove by debug wrapping for all calls the program executes as expected though.
Out of interest I tried compiling and running the 'AdrenoShaders' sample and that also outputs the same error. I seem to get the same result on two machines with AMD GPUs but have a feeling the ouput isn't thrown on an Intel GPU I tested on (I can confirm later).
Is this error something to be concerned with or a bug in the SDK? It's a minor inconvenience as to run anything using the emulator in debug I have to remove my error wrapping.
Cheers,
Richard
Hi, i have same error during calling glDrawElements, Adreno SDK 3.9 (Windows 7 X64, ATI HD 5670).