We have a game that runs on Android devices, and we are noticing an issue where the game runs very fast 60fps on a Nexus 7 2013 (2nd gen) when using Android 4.x, but after installing 5.x the performance drops to about 35-40fps. This is a bit confusing for us, nothing in the 5.0 change logs would suggest why that is.
Is there any known issues with Android 5.x and Nexus 7's 2nd gen Adreno 320 GPU?
Thanks
Jeff
Edit: We're using OpenGL ES 2.0
Hello
I had the same issue in 2 games.
The solution for me was changing the game code in order to use VBOs as much as possible for vertex & index data, as those game were not using VBOs when they should (at least for data which does not changes at every frame)
An alternative solution was reducing the game resolution via setFixedScale, but this was less efficient than using VBOs, and of course reduced the game quality ...
Thanks