Since Apple started the phenomena on iOS with the Metal API designed to exploit all the performance from a mobile GPU I'm thinking that other manufacturers might try it out too if the benefits are worth it. Given that qualcomm probably ships the most GPUs on Android, I'd be curious if it's interested in making a low overhead graphics API like Metal or Mantle ? Furthermore, it would be great if you could convince Google to standardize it so we can have just a single low overhead API for the entire Android platform and not 4 ( add in Nvidia, ARM, Broadcom ).