When I attempt to use the "Scrubber GL" with my application I see this crash/Assert while the Texture Browser is populating after I click Capture Frame:
Texture pre-conversion failed. Please contact Technical Support.
1920 1080 0 2073600
at QXProfilerControls.TextureObject.Absorb(ITokenData texData)
at QXProfilerControls.TextureCacheGL.ConsumeData(IToken pToken)...
I believe this happens while loading a texture created with this line:
glTexImage2D(GL_TEXTURE_2D, 0, GL_R8, texW, texH, 0, GL_RED, GL_UNSIGNED_BYTE, texMem);