I am trying to profile my game on lumia 920 using Adreno Profiler 3.3, but I have no place to Call "APSet()" or "APSetup()".
The detail is below:
The document said
#Add "APSet()" before the function call CreateDXGIFactory1().
#If your project does not have the CreateDXGIFactory1() api call, add "APSetup()" before the function call D3D11CreateDevice().
If the Direct3D App is native only, that is OK. but if the App is XAML+Direct3D, then there is no function call "CreateDXGIFactory1()" or "D3D11CreateDevice()", therefore no place to call "APSet()" or "APSetup()". Is there any method to resolve this?