As the topic says, I am unable to take a snapshot on the Oculus Quest with snapdragon 2019.04.
Built with Unity 2019.3.6.
I have fiddeled with the permissions in the manifest (external storage read/write, internet acces) and been looking into manually changing the frame delimiters. Not much success. Here is a log.
Solution
Make sure you allow access to the external storage for your application. Then you should be able to take a snapshot.
I am experiencing another problem that I can not view the rendered output, see further below.
Some progress is that I've updated to Android Debug Bridge version 1.0.40 and no longer see the error
And here is a listing of the requested and actual permissions:
From reading other ppls posts on this topic, I guess since it does not get access to read/write external storage the actual capture fails?
And when enabling the read and write of the external storage I am able to take an initial snapshots of the build of the Oculus Quest app.
However, another problem emerges. When doubleclicking on a drawcall there is an error and the following is output to the log:
I, 03-27 00:13:29.667, 7319, 27411, com.Vicator.OculusLocomotion, VrApi, FPS=72,Prd=45ms,Tear=0,Early=72,Stale=0,VSnc=1,Lat=1,Fov=0,CPU4/GPU=2/2,1651/414MHz,OC=FF,TA=0/0/0,SP=N/N/N,Mem=1804MHz,Free=1129MB,PSM=0,PLS=0,Temp=32.0C/0.0C,TW=3.03ms,App=4.65ms,GD=1.36ms,CPU&GPU=6.70ms,LCnt=1,GPU%=0.48,CPU%=0.24(W0.33),DSF=1.00,
Hi,
I am UNABLE to take snapshots on Quest using V2020.3.0.9242020 Sep 24 2020 02:13:26
Any time I try it seems to start launching the APP I want to take the snapshot but then immediately exits.
I am working on Oculus Quest, Native NDK CPP code, Vulkan.
I tried everything but to no avail.
Cheers.