Hello,
The profiler crashes after the frame capture is done. I see all panels populating (textures, render calls, etc...). As soon as the main "previewer" panel displays the buffer, the app crashes.
After attaching a debugger, here is the culprit:
Hello,
The profiler crashes after the frame capture is done. I see all panels populating (textures, render calls, etc...). As soon as the main "previewer" panel displays the buffer, the app crashes.
After attaching a debugger, here is the culprit:
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Hi David,
I recommend you use Snapdragon Profiler to capture applications as Adreno Profiler is no longer maintained. You can grab it at:
https://developer.qualcomm.com/software/snapdragon-profiler
Carlos
Hi, we try snapdragon profiler to snapshot frame on Galaxy s7 edge(adreno 530) in our application, but it is too slow and crashes quite often while selecting among diffrent DrawCalls.
Hi,
The slowness you're experiencing during a drawcall replay is because Profiler uses the device to ensure accurate rendering and results, so there is a delay. You should see progress bars during this process. We'll consider ways to continue to improve this.
Also, which version of Snapdragon Profiler have you been using? Older versions of Snapdragon Profiler are known to have crashes with Snapshots and drawcall replays. More recent versions are more stable (and the upcoming 1.5.1 even more so).
Kevin
I tried both Adreno Profiler 4.0 and Snapdragon Profiler 1.5.1. It's true that Snapdragon Profiler is more stable that old one. However, Adreno Profiler provides more functions such as 'save vertex data', 'save snapshot', etc., which are quite essential for a GPU profiler IMHO. Do you have plan to implement these functions in new Snapdragon Profiler?