When doing a Trace Capture I am unable to capture the GPU Stages (e.g. showing blitting/binning/render etc) anymore . I've tested 2020.3. I think I used 2019.4 when this worked, but am not 100% sure.
Was the feature removed or am I missing something in my build?
I am using:
Unity 2019.4.12 (URP)
Oculus Quest 1