Forums - Understanding EGL->FPS

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Understanding EGL->FPS
Join Date: 19 Jul 16
Posts: 5
Posted: Fri, 2016-07-29 17:36

Hi all,

Using the profiler I'm able to capture the FPS of my simple Unity application. 

I have vsync on to 60fps or "every v blank". If I print the FPS, once per frame, I get a solid 60fps, with some minor fluctation.

However, Using EGL->FPS I see a very varies range from 38fps to 98fps wildy.

How should I interpret the SnapDragon FPS information? How often is a sample taken?  



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