Forums - Understanding EGL->FPS

1 post / 0 new
Understanding EGL->FPS
avinash.sunnasy
Join Date: 19 Jul 16
Posts: 5
Posted: Fri, 2016-07-29 17:36

Hi all,

Using the profiler I'm able to capture the FPS of my simple Unity application. 

I have vsync on to 60fps or "every v blank". If I print the FPS, once per frame, I get a solid 60fps, with some minor fluctation.

However, Using EGL->FPS I see a very varies range from 38fps to 98fps wildy.

How should I interpret the SnapDragon FPS information? How often is a sample taken?  

Thanks,

Avinash.

  • Up0
  • Down0

Opinions expressed in the content posted here are the personal opinions of the original authors, and do not necessarily reflect those of Qualcomm Incorporated or its subsidiaries (“Qualcomm”). The content is provided for informational purposes only and is not meant to be an endorsement or representation by Qualcomm or any other party. This site may also provide links or references to non-Qualcomm sites and resources. Qualcomm makes no representations, warranties, or other commitments whatsoever about any non-Qualcomm sites or third-party resources that may be referenced, accessible from, or linked to this site.