Using the profiler I'm able to capture the FPS of my simple Unity application.
I have vsync on to 60fps or "every v blank". If I print the FPS, once per frame, I get a solid 60fps, with some minor fluctation.
However, Using EGL->FPS I see a very varies range from 38fps to 98fps wildy.
How should I interpret the SnapDragon FPS information? How often is a sample taken?