Forums - GL_QCOM_motion_estimation is much slower than advertised

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GL_QCOM_motion_estimation is much slower than advertised
mbucchia
Join Date: 5 Sep 23
Posts: 1
Posted: Tue, 2023-09-12 15:24

Hello,

I am using the GL_QCOM_motion_estimation on a Meta Quest 2 and the performance seems way off.

My input images are 1440x1584 (Quest 2 base resolution), and I am measuring 10ms of time spent in the estimator for each. The Quest 2 performance tools also confirms this number.

Per Qualcomm's own blog post: Improving VR performance using motion estimation OpenGL Extensions (qualcomm.com)

For typical VR frame resolutions, the motion vectors can often be generated in under 1ms for both eyes, allowing the vectors to be created on-demand. 

The number I am seeing is 20 times off!

I reduced resolution to 720x792, and I now see 2ms in the estimator (so 4ms for both eyes), which is unfortunately quite low resolution and not really usable.

Am I doing something wrong to cause such low performance? Are the numbers in your blog post erroneous?

Thanks.

 

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