Hello,
In OpenGL ES we are using the extension QCOM_tiled_rendering for partial render target updates and it is working fine.
This extension is not available in Vulkan. It makes sense because there is a renderArea member in VkRenderPassBeginInfo for that purpose. But it seems it is being ignored in our development Adreno device (Adreno 630).
So I wonder what's the recommended way to use something like QCOM_tiled_rendering with Adreno devices on Vulkan.
Thank you!