I had made a simple GLSL shader with light, cubemap (and PBR) for Android Devices (5.1+) with OpenGL ES 3.0+
Lot of devices with some GPUs render the shader normally as should be, but devices with Adreno GPU render with darker colors.
The white background color is dark grey.
Anyone knows some workaround? I'm not using struct in shader code and mediump float precision