Forums - Adreno 330 or lower "darker"

1 post / 0 new
Adreno 330 or lower "darker"
rgipd
Join Date: 17 Jul 18
Posts: 1
Posted: Tue, 2018-07-17 16:33

Hello,

 

  I had made a simple GLSL shader with light, cubemap (and PBR) for Android Devices (5.1+) with OpenGL ES 3.0+

  Lot of devices with some GPUs render the shader normally as should be, but devices with Adreno GPU render with darker colors.

  The white background color is dark grey.

 

Anyone knows some workaround? I'm not using struct in shader code and mediump float precision

 

 

Thanks.

  • Up0
  • Down0

Opinions expressed in the content posted here are the personal opinions of the original authors, and do not necessarily reflect those of Qualcomm Incorporated or its subsidiaries (“Qualcomm”). The content is provided for informational purposes only and is not meant to be an endorsement or representation by Qualcomm or any other party. This site may also provide links or references to non-Qualcomm sites and resources. Qualcomm makes no representations, warranties, or other commitments whatsoever about any non-Qualcomm sites or third-party resources that may be referenced, accessible from, or linked to this site.