Forums - Adreno Texture Tools crashes during compession To ASTC with mip maps

1 post / 0 new
Adreno Texture Tools crashes during compession To ASTC with mip maps
AndreyVK_D3D
Profile picture
Join Date: 10 Jun 13
Location: Moscow
Posts: 36
Posted: Fri, 2016-10-21 01:07
Hello Qualcomm developpers!
 
I'm using the Adreno Texture Tools (from Adreno GPU SDK 5.0) has crash during compression of ASTC with generation of mip maps.
 
It not depend of input texture formats and bits. I try png, ktx, dds as input format and ASTC 8 bit/16 bit. I didnt change other options for ASTC compression.

 

  • Up0
  • Down0

Opinions expressed in the content posted here are the personal opinions of the original authors, and do not necessarily reflect those of Qualcomm Incorporated or its subsidiaries (“Qualcomm”). The content is provided for informational purposes only and is not meant to be an endorsement or representation by Qualcomm or any other party. This site may also provide links or references to non-Qualcomm sites and resources. Qualcomm makes no representations, warranties, or other commitments whatsoever about any non-Qualcomm sites or third-party resources that may be referenced, accessible from, or linked to this site.