The following samples will help you understand how to apply various concepts, including, graphics API extensions, Elite Gaming features, and performance and power best practices.
The Adreno™ GPU Vulkan Code Sample Framework is a lightweight collection of C++ classes and sample projects to demonstrate Vulkan rendering features on the Qualcomm Snapdragon Adreno™ GPU.
Both Android and Microsoft Windows build targets are supported (some samples may require/target Qualcomm Adreno™ specific Vulkan extensions).
Stay tuned, the first batch of Vulkan samples will arrive soon.
Collection of samples, demos, and tutorials. Note that these samples are not currently maintained and should be used for reference only.
This repository contains an OpenGL ES Framework for game and graphics developers to get up and running quickly for creating sample content and rapid prototyping. It is designed to be easy to build and have the basic building blocks needed for creating an Android APK with OpenGL ES functionality including an input system, as well as other helper utilities for loading resources, etc. This Framework has been extracted and is a subset of the Adreno GPU SDK.
Shows what a GMEMLoad is and why we need to avoid them.
Improve performance of MSAA targets
Removing unnecessary GMEM stores can not only significantly improve the performance of your application but also reduce energy consumption.
Shows how to use VRS with the extension
Collection of samples, demos, and tutorials. Note that these samples are not currently maintained and should be used for refernece only.