Watch an overview of the mobile Graphics Pipeline which describes the data flow and processing of graphics data from software to hardware. The APIs available on mobile devices is also covered.
The Adreno Graphics Processing Unit (GPU) is designed to bring console and PC quality 3D games to mobile devices. This video introduces the viewer to the Adreno GPU, some of its key features, and how it relates to the Qualcomm Snapdragon processor.
This video investigates the commonly used technique of Tile Based Rendering on mobile devices by focusing specifically on Qualcomm Adreno GPUs using a toon shading sample.
This video demonstrates a simple way to detect Adreno GPUs using C++ (Native) code.
Vulkan is the latest graphics API from Khronos and it’s designed to make it easier for developers to use the GPU for greater realism in 3D graphics and greater efficiency in compute applications.
This video gives an overview of differing features an OpenGL ES developer would encounter when starting to develop with the Vulkan API.
This tutorial shows you how to capture Vulkan applications using Qualcomm Snapdragon Profiler.
This tutorial video shows developers how to start using the Qualcomm Adreno SDK for Vulkan.
This video gives developers details on the steps involved to render a triangle in Vulkan.
This video gives a developer details on the steps involved to render a textured and animated scene in Vulkan.
This video gives a developer details on how memory management is done in Vulkan.
This video gives a developer details on how the Validation Layers work in Vulkan.
This video explains how to ideally choose and optimize the rendering resolution for your game to maximize performance on Qualcomm Snapdragon processors.
This video demonstrates simple framerate management techniques using C++ (Native) code.
This video explains how to sort objects for drawing to minimize state changes and maximize performance in your mobile game.
This video demonstrates multi-sample anti-aliasing using C++ (Native) code.
This tutorial video shows you how to use Qualcomm Snapdragon Profiler to detect bottlenecks and optimize your application’s performance and power efficiency.
Analyze and optimize your VR games and applications by exposing detailed CPU, GPU, and system data to reveal your game’s power and performance characteristics. Understand the potential impact of other apps and background processes for a complete picture of system performance.
In this session, you'll learn how to improve power and thermal efficiency while achieving maximum performance for your VR game or app.
In this session, you'll learn how to improve power and thermal efficiency while achieving maximum performance for your Unity game on Android with Snapdragon Profiler, an exciting new profiling tool from Qualcomm Technologies, Inc.