Forums - Vulkan and QCOM_tiled_rendering

1 post / 0 new
Vulkan and QCOM_tiled_rendering
jesus.de.santos
Join Date: 22 Sep 20
Posts: 1
Posted: Thu, 2023-01-26 03:30

Hello,

In OpenGL ES we are using the extension QCOM_tiled_rendering for partial render target updates and it is working fine.

This extension is not available in Vulkan. It makes sense because there is a renderArea member in VkRenderPassBeginInfo for that purpose. But it seems it is being ignored in our development Adreno device (Adreno 630).

So I wonder what's the recommended way to use something like QCOM_tiled_rendering with Adreno devices on Vulkan.

Thank you!

 

  • Up0
  • Down0

Opinions expressed in the content posted here are the personal opinions of the original authors, and do not necessarily reflect those of Qualcomm Incorporated or its subsidiaries (“Qualcomm”). The content is provided for informational purposes only and is not meant to be an endorsement or representation by Qualcomm or any other party. This site may also provide links or references to non-Qualcomm sites and resources. Qualcomm makes no representations, warranties, or other commitments whatsoever about any non-Qualcomm sites or third-party resources that may be referenced, accessible from, or linked to this site.